gluii's Recent Forum Activity

  • You can choose Open > File

    Then select the downloaded file to open

    Thanks for your help 😊

  • > Oh and is the Trigger in the Systems Action?

    Do not use Trigger Once when you have multiple buildings! This demo explains why:

    https://www.dropbox.com/s/xdsme1i8f817gf4/TransparentBuildings.c3p?dl=0

    I see thank you. We're you able to see my other reply to you?

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  • You can preview it in Construct 3.

    There is square-player with the bridge and water.

    Control the square with arrow keys.

    Check the event and adapt it to your games if you think it is what you need.

    Thank you, and I'm very sorry. I downloaded it, how do I open it in construct 3?

  • I didn't test it (not having time yet):

    Is it good for you with this?

    Instead of my tiled_wall_1, you will add instead the roof of your building to see through when inside.

    Thank you, but Do you mean when I walk Inside the building it will be transparent? That is not really what I need. I have it to were the frot picture of the building disappears/I visible when I go inside, that I don't need help on. It is when I'm outside the building and walk behind it I would like it to become see threw or transparent. Sorry if I did not understand you right.

  • Did you try when the building is overlapping the player change building opacity with trigger once?

    I have tried the overlapping thing to change the opacity but what will that do to make my player walk behind building? I would like my player to walk in front & behind but when behind the building goes transparent.

    Oh and is the Trigger in the Systems Action?

  • > Did you try when the building is overlapping the player change building opacity with trigger once?

    I don't recommend using "trigger once" here! It won't work correctly with multiple instances.

    Here is a very simple implementation:

    > + System: Every tick
    -> Building: Set opacity to 100
    ----+ Player: Is overlapping Building
    -----> Building: Set opacity to 20
    

    Thank you this seems to work well. Though my building is going transparent correctly it is doing so when my player overlaps from the bottom of the building and I wish not to have that. I'd like the transparency to happen when the player is about a quarter or so up the buildings length so it looks the the building is grounded on the floor. Otherwise when it happens it looks like it is floating above the player.

    I was thinking about editing the buildings Collition Polygons but idk how to do that without messing up how the player moves when they're inside the building.

    The aim is the player can go I side building but not walk outside when touching walls/ceiling and when outside a quarter above were the building's grounded can walk behind it.

    But thank you, i got the transparency down 😊. And Sorry I know it's complicated.

  • Once I download and open it what must I do from there? Or is that all to do?

  • Thank you, I apologize for my ignorance I'm still new here. With this what do I do? Is this something I paste into a file within my game or import? I'm not sure how ta use it

  • hi, i understand when using Construct on our phones we cannot tap and hold to move event blocks up and down nor tap one of our sprites to drag & drop it onto our layout but how else are we to do so if at all? if i am not able to do this on my phone there is not much else i can do with my project until i get home which feels like it defeats the purpose of it being mobile. This one limitation hinders me from doing the rest of what i need to do.

    is there any way else to drag our sprites to the layout on the Phone Version?

    Tagged:

  • hello, for my RPG game i am trying to make it so it appears the player is walking underneath a Bridge (which i got down), but when i for example get to higher ground by taking a latter up cliff to reach my bridge and walk across it the player is still going underneath the bridge.

    i would like to make it look like the player is walking across the bridge but still be able to make it look like they are underneath it when they are on lower ground.

    to be clear, im not saying i would like the player to be both underneath and on top the bridge at the same time.

    thank you(:

  • Hello, if anyone can help i would like to know how to make a building go see threw when i walk behind it.

    for my game its an open world and any buildings you go into you dont change layout or screen. when you walk into a building the outter skin of it (dike door,windows, outer color etc) disappears and you see the inside skin indead then everything outside turns black.

    i have gotten this part down. going inside

    but now with walking outside around the building again just want to be able to still see the player behind buildings cause they are skyscrapers and many of them and this is an RPG. if i didnt explain well just let me know and thank you. (:

  • Tracker is a variable I added to the Text Object.

    Once added you can create a new event. Create a Condition from the Text Object - compare instance variable

    Thank you i got that now. did i do it correct? i copied all you did but nothing happened. Was i suppose to do the textbox stuff on my own? i know how just, were do i make it fit into what you gave me?

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gluii

Member since 9 Jun, 2022

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