TheRealDannyyy's Recent Forum Activity

    There are only 2 developers Ashley and Tom. ...

    I think that is incorrect according to these pages they did expand the team: Team Page | Announcement Page

  • There would be a lot of tiresome admin work whitelisting people's suggested URLs, plus there would be grey-areas that are difficult to define e.g. a facebook page that looks like a possible scam, etc.

    Alright, what about a simple warning message then?

    (Something like this: "Warning! You are about to get redirected/open a new tab to abcdefg.com, please confirm this action by clicking on 'confirm'.")

    It doesn't have to be good looking, the native browser dialogbox is good enaugh.

  • I checked the engine code and we block navigating away and opening popups as well. IIRC we were concerned about people submitting games that redirect to malicious sites or spawn popup ads. That would still be a concern if we were to enable this again.

    I totally understand that but wouldn't it be better to add a whitelist of some sort for the most common websites like eg. scirra.com and socials?

    In my case, I wanted to link people to our twitter and to a scirra tutorial page so nothing that could be unsafe I guess.

  • Ashley I cannot open external links from my game either, is that also blocked or a bug?

  • Amazing!

    I'm really looking forward towards the RGB color parameters.

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  • You can also remove any chars that your game doesn't use, that usually helps with the size of spritefonts too.

  • It's blocked by design on the Arcade, since the action would clear all storage used by the other games too.

    Alrighty then, thanks for the info.

    I know that the Arcade is in the beta state and that you guys have more important things to work on currently but I

    recommend to list important information like this in the "Game Manager Help Centre" which is currently only a collection of headlines.

    you have to reset all key of web/localstorage manually

    Yeah I'll do a loop and delete keys manually then, I guess that works.

    Guys just please take a bit of your time to read every page of this topic.

    Ashley did already say more than enough about C3 for the moment, we should be satisfied with that information for a while!

    We are basically working full-time on C3 and it's been our focus for over a year now. It is certainly not going to be cancelled or anything like that. We are just not ready to share any information yet for a few reasons:

    - C2 is still a great product and actively maintained, and we think it's best for users to keep focusing on C2 instead of sitting around waiting for C3 (especially since we still don't know when it will be ready)

    - we don't want to say something and then end up delaying, modifying or ultimately removing any particular feature we talked about - right now everything is still subject to change

    - public information about the state of C3 could affect our competitive edge, especially since we're doing some pretty interesting stuff

    - we don't want to ruin the surprise!

    Rest assured we are working daily to get C3 ready as soon as possible, and we will share more information when we're ready.

  • For some odd reason I'm not able to delete Webstorage (Using the old sync. plugin) with the "Clear Storage" action.

    My guess is that the website is blocking the process so that it doesn't work correctly.

    Please note that I'm able to use the plugin as a data storage, I'm just not able to clear stored data.

    Tom or Ashley whoever is working on the Arcade currently, please investigate this bug as soon as possible.

    Edit: I do not create a bug report because it is working fine on other platforms, so this is a platform specific bug.

    I think this bug has already been reported by some user but Ashley said it was due to some aspect of the connection.

    For example, I remember that a user who tested in the institute and he had this error.

    I have wifi connection and also I have this error.

    https://www.scirra.com/forum/multiplayer-players-turning-invisible_t101268

    That is a pretty old report if you'd ask me, I highly recommend you to create a new one with all the ways to reproduce.

    From my experiences with the multiplayer plugin, I can tell that I've never had issues like that (I only use NW.js though).

    Besides the emulated testing, I also did some heavy tests with multiplayer by myself with cases like:

    • Playing with people from oversees, latency very high (500+) & high loss rate
    • Syncing up a huge load of sprites at once
    • Playing with 5+ players with huge differences in terms of the client locations

    I've never experienced any issues, I'd admit that it got pretty "choppy" sometimes but the plugin

    got itself together fast most of the times and synced all up well again.

    (For some reason it always felt as if the plugin worked better with higher latencies than with lower ones.)

    So I'm ready to test it out as soon as you made a report and I guess Ashley will do it too.

    I was also testing a project but there was a problem with the multiplayer plugin, sprites flicker, after a month of tests for find the error I found nothing,several users report the same error, then I suspend my project.

    Please report the bug as soon as possible then so Ashley can investigate it.

  • That page is too hidden. Most of the users won't find it on their first visit. First impressions are important, there should be a link to that somewhere on the front page.

    I totally agree on that, the showcase page is well made but it needs more obvious ways to access it.

    Well Tom seems to be busy though, I guess a well written request with some concept pictures could get his attention.

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TheRealDannyyy

Member since 30 Sep, 2014

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