You insult me by straight up you lying saying that I posted the bug section of Unity
Where is the insult?
Yes I cut down the words to "bugs section" because you are clearly aiming for bugs with this topic, even the title says that.
I did never say that you are a "liar", nor did I ever personally attacked your opinions in any way.
4) Yes if your making 3D games go to Unity. But for 2D games I am saying Construct 2 runs faster than Unity.
If you know that C2 games run faster than Unity, why do you need examples in the first place?
In my opinion native apps will always run better than wrapped ones, however that doesn't mean that wrapped games are necessarily worse performance wise.
We're currently in a time were wrapped games run acceptably well, that you can almost feel no difference to their native competitors anymore.
I would like to ask you one more time to turn down and be less "passive aggressive" about this, I'm just trying to bring some more general arguments about C2 and Unity.
If you are as passionate in looking for examples as you are here with commenting, you will surely be able to make a Unity 2D game and do measurements by yourself.
Share the results if you please.