TheRealDannyyy's Recent Forum Activity

  • Construct 3 - Launcher V2.2.1 Released!

    Small update that fixes some issues from the previous release. The web database received an update and should be more reliable now.

    Full Changelog

    To view it, go to the Main Post and click the Software Changelog tab.

    Cheers!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Known issue, reported here: github.com/nwjs/nw.js/issues/7542

  • This is GREAT! the launcher is very user-friendly, clean and simple!

    Thank you for this great tool for people who prefer using the desktop version such as myself.

    -

    Suggestion / request:

    Is it possible to make a "check" option for people who like it to create a shortcut on the desktop with the C3 icon? that will be SUPER!

    For now, I do it manually but the icon is NW.js... C3 shortcut will be perfect.

    Thanks ahead!

    I checked but it doesn't seem to be possible within the engine itself. I'd really like to avoid including a batch script just for this edge case.

    Ideally you should always use the launcher to launch C3.

  • Thanks! that's MUCH better looking than the NW.js icon :)

    Maybe the icon file should be included in the setup of the launcher? (for future versions)

    It isn't really necessary because NWjs automatically applies the included PNG file as the app icon on startup. Anyway let's keep Launcher related stuff in the Launcher topic.

  • Again, it's not critical because it's just an icon, "cosmetic" user experience, nothing more because everything works :)

    You could also do the following:

    1. Right Click on "nw.exe" > "Create shortcut"
    2. Rename the shortcut to "Construct 3"
    3. Right Click the shortcut > "Properties" > "Shortcut" > Change icon
    4. Select the Construct 3 icon and apply (download)

    Always keep "nw.exe" at the same location. The shortcut should keep working, even if you update NWjs by extracting and replacing files inside the existing folder.

  • Hi! Would it be possible to get a Linux port of this or would that be too much of a hassle?

    Sorry I can't. The engine I used to make this only supports Windows.

  • Hey,

    After speaking a bit with Dannyyy, I cleaned up the updated ForceRedraw addon I made.

    https://www.construct.net/fr/construct-2/addons/435/greenworksredraw ...

    Thanks! I've tested "Activate constant redraw" using letterbox integer scale and it worked as expected. From my measurements, this has next to no noticeable performance impact but it might vary based on the device.

    Updated the Roundup with this new info. If you decide to port it to C3, please add a "tip" with a C3addon link to the top of your addons page. Should be good enough for people to find it that way.

  • Construct 3 - Launcher V2.2.0 Released!

    This is the last major update. It adds an option to select custom NWjs release build versions. Making it possible to up/down-grade or stay with a specific version of NWjs. The old custom NWjs release build is now the default release build and can be one-click updated.

    The entire update system is now fully automated and runs its own versioning database (service provided by armaldio).

    Full Changelog

    To view it, go to the Main Post and click the Software Changelog tab.

    Cheers!

  • These scripts will probably work fine but I think it would still be better to wait for the core issue to be fixed. From my experience any NWjs version before v0.46.3 worked fine.

    If it doesn't, please give me a heads up.

  • Thanks for the info I'll try disabling node workers in the next build. I usually patch on Fridays so it will be a few days.

    Only do this if your game doesn't run in worker mode.

    It would still be better to find a clear way to reproduce instead.

  • "user-agent": "Mozilla/5.0 (%osinfo) AppleWebKit/%webkit_ver (KHTML, like Gecko, Chrome, Safari) NWjs/%nwver",

    "chromium-args": "--enable-node-worker --disable-plugins --disable-internal-flash --disable-popup-blocking --allow-file-access-from-files --ignore-gpu-blacklist --in-process-GPU"

    }

    Looks alright to me. The "--enable-node-worker" arg is exclusive to C3 and needed if you run your game in worker mode. NWjs worker mode did make problems in the past, it could be in conflict with "--in-process-gpu" but it's difficult to tell. If you don't use worker mode, I'd recommend removing "--enable-node-worker" and try to reproduce again. At least this way we could try to isolate the underlying cause.

    When you say you get reports of it not launching or running the in the background. Do you mean on Windows or other operating systems?

  • It definitely doesn't work in nwjs, I use Construct on desktop via nwjs and I tested exporting multiple projects ot nwjs. None of my projects work. I also just recreated a very simple project in nwjs and tested - it didn't work

    There seems to be a strange bug with NWjs v0.46.3+ and performing basic browser actions. This affects more than just requesting fullscreen.

    I've reported it here: github.com/nwjs/nw.js/issues/7542

TheRealDannyyy's avatar

TheRealDannyyy

Member since 30 Sep, 2014

Twitter
TheRealDannyyy has 18 followers

Trophy Case

  • 10-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

18/44
How to earn trophies

Blogs