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  • Day/Night Cycle

    Time is an important element that will greatly affect the battle mechanic. Each day cycle in Hunter Rush is 6 minutes long and divided evenly between daytime and night-time. Most battles will normally start at dawn (00:00) but in some quests they may start at dusk (03:00).

    Certain monsters behave differently depending on the time of the day. Most monsters will become stronger and faster at night while the player might experience poorer vision.

    During the night-time, the blocks are darkened to mimic night vision and provide some challenges to the player.

  • HR78 Thank you, I'll put more effort to make it "better looking" :)

    I too played some similar games from appstore and google play before and didn't really like their turn-based battle mechanic. So I go and make one with new mechanic. That's how Hunter Rush started.

  • Impressive! It's pure talent to make pixel art this good. Looking forward to it.

  • The battle mechanic isn't too complicated but still can be confusing at first.

    Battle Mechanics

    Enemy's Attack - Enemy's attacks are triggered by a timer. Whenever the timer is up, the enemy will deal damage to the hunters. The 'speed' of timer varies between enemies from very slow to very fast.

    Enemy's Signature Ability (SA)

    Each enemy race has a SA like how Direwolf has Moon Howl. SA is triggered by the same timer of the normal attack. When the attack timer is up, there is a fair chance the enemy will trigger its SA instead of a normal attack.

    Hunters' Attack - Hunter's attack is based on Hunter's base stat, weapon's stat and varied by the number of blocks matched. Hunters will trigger physical attack when  Sword (red) blocks are matched or magical attack when Star (yellow) blocks are matched.

    Hunter's Defense/Trap - Hunter's defense/trap is also based on Hunter's base stat, weapon's stat and varied by the number of blocks matched and charged. Shield (blue) and Trap (purple) blocks are matched and then charge to its tubes. Hunter will only trigger Defense then when the Enemy attacks/ and trigger Trap only when Defense failed.

    Weapon's Signature Ability

    Hunters gain SA from the weapons with maximum 4 weapons/SA equipped at a time. Similar to the enemy's SA, there are a fair chance (based on the number of blocks matched/charged) that hunters will trigger its SA instead of the normal attack, defense or trap.

  • MPPlantOfficial Thank you. Please look forward to the release of Hunter Rush.

    Player can attack whenever a set of Sword (red) or Star (yellow) blocks is matched. The number of blocks matched is the multiplier of the damage (before enemy's damage block). Think about it like your range of minimum to maximum damage.

  • I love jRPGs mostly for the stories and character development. My favourites are old games like FF6,7,8 & 9, golden sun 1&2, simply because these were my first games that I played on consoles.

    Im making a hybrid game that has RPG elements in it too. And I think my next games might be another RPG with swords and mecha.

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  • Try: For each sprite,

    Sprite.health <=0, destroy sprite

    Make it a separate (no sub) event to work.

    If your enemy consists of 3 sprites, try put them in container. It will register one sprite to each other, spawn together and destroy together.

  • You can set time scale to 0, anything should stop moving until you set it back to 1. Still some will not be paused like mouse/touch inputs I believed.

    Another way is to put the events that moves/updates those objects into a group and deactivate it when game over.

    Hope this helps.

  • I'm working on Hunter Rush, an RGP/match 3 game.

  • Here are some of the ability/skill effects:

    Basically when you equip your team with an equipment, it gives you a unique ability that can be triggered when you match 3 or more of a same block. The more blocks are matched, the higher the chance of being triggered and the greater damage is dealt.

  • Quellquun

    It'll be released on the pc platform possibly through steam and other distributors at a small price.

    I'd love to see Hunter Rush on the appstore/google play one day since it was originally developed for mobile devices. But I experienced a huge performance drop and crashes in the early stage so I switched to pc.

  • And I just realise that the images are a bit cropped. Sorry folks, It was almost 2am when I posted this.

    Will fix it soon. FIXED

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trquangss

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