Littlebear's Recent Forum Activity

  • Hi everyone. I'm simply amazed at the wonderful isometric plugin R0J0hound made. I ran into a problem when introducing moving objects. Mario won't stay on the platform while it's moving. Is it possible to have a character to travel with an object?

    I'll leave the original topic below. Any help is appreciated.

    construct.net/en/forum/construct-2/addons-29/behavior-isometric-103215

  • Hi everyone. I'm curious how to have the characters play out in a fighting system like this one below.

    ivysly.itch.io/yomi-hustle

    More specifically how to save the actions to be replayed during the fight?

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  • Not really...

    Thank you so much! I was stuck on this problem for hours. You saved me hours of work. : )

  • In C2 you can pass function parameters when calling a function, in this case pass EnemyMask.UID

    Inside the function use Function.Param(0) to access this parameter value.

    Oh my goodness I never thought of trying that! Just making sure is this event correct?

  • Hi everyone I'm taking a project from construct 3, and remaking the events in construct 2. I'm wondering how to translate this event using construct 2's function?

  • Oh that's brilliant oosyrag! : ) Hexagon movement will work wonders.

  • I'm curious how one goes about making a character select like in darkstalkers. The sprite X, and Y locations has me very puzzled.

  • AHHH!! Thank you so much R0J0hound. This is exactly what I need. The example you sent instantly fixed all of my problems I've been struggling, and worried about for months now. I can already tell that I'll be using this formula for many years.

    Thanks again! : )

  • Thank you, this formula is exactly what I need! : ) I was able to get the characters a little closer to where I need them to be, but I'm having a little trouble understanding what k, z, and a means. I'm very sorry to ask for your help again, but would you mind explaining how the formula works please?

  • Sorry about that. Let me explain what I mean.

    The character's are in a side scroll environment much like what you would find in a beat em up game. I would like to implement a another perspective by changing camera's view to a different angle, but in a 2D space. Adjusting each character's X, and Y values to match the new camera's view, and to check if that character's in the camera's line of sight. Think of this like a movie set. Here's an example of what I'd like to accomplish.

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  • Hi everyone, I'm wondering how to translate these X and Y locations of different characters from a side scroll perspective to other 2D perspectives, and vise versa. Here's a few examples of the other perspectives that I have planned. Any help is greatly appreciated. : )

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Littlebear

Member since 26 Sep, 2014

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