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  • Sorry, I don't have that behavior installed and those are too many events to sort though. The idea was to get you started but likely you'll need to extend it or fix it. What you're basically doing is making a platform behavior.

    Here's another more complete example in 2d. It's still rough, but should help show some ideas with how to implement it. Or how not to, it could be too rough. In general I don't think I'll be perfecting it so hopefully it's helpful in some way.

    https://www.dropbox.com/s/9kiu6a4gm896qkq/rough_event_base_platform.capx?dl=1

    Oh my goodness, thank you so much R0J0hound! It works perfectly now. I tried your example, and the platforms are just like how I imagined they would be. : )

  • The rough logic is to keep track of what block the player is standing on, then when that block is moved you’d move the player the same amount.

    As a simple rough example in 2d you could do this:

    Player overlaps platform at offset 0,1
    — set platform.x to platform.x+1
    — set player.x to player.x+1

    There are probably more precise ways to get what the player is standing on. That and you can move the platforms in more deluxe ways. For that you may just want to keep track of the offset the player is from the platform.

    Thank you, but I think I might be doing something wrong in the code. When I tried this I'm now stuck to the moving platform until I jump, and the z order wants to place mario behind the platform when turning in certain directions.

    Here's the capx.

    dropbox.com/s/77y3owssugkduqb/test%20isometric.capx

  • Hi everyone. I'm simply amazed at the wonderful isometric plugin R0J0hound made. I ran into a problem when introducing moving objects. Mario won't stay on the platform while it's moving. Is it possible to have a character to travel with an object?

    I'll leave the original topic below. Any help is appreciated.

    construct.net/en/forum/construct-2/addons-29/behavior-isometric-103215

  • Hi everyone. I'm curious how to have the characters play out in a fighting system like this one below.

    ivysly.itch.io/yomi-hustle

    More specifically how to save the actions to be replayed during the fight?

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  • Not really...

    Thank you so much! I was stuck on this problem for hours. You saved me hours of work. : )

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  • In C2 you can pass function parameters when calling a function, in this case pass EnemyMask.UID

    Inside the function use Function.Param(0) to access this parameter value.

    Oh my goodness I never thought of trying that! Just making sure is this event correct?

  • Hi everyone I'm taking a project from construct 3, and remaking the events in construct 2. I'm wondering how to translate this event using construct 2's function?

  • Oh that's brilliant oosyrag! : ) Hexagon movement will work wonders.

  • I'm curious how one goes about making a character select like in darkstalkers. The sprite X, and Y locations has me very puzzled.

  • AHHH!! Thank you so much R0J0hound. This is exactly what I need. The example you sent instantly fixed all of my problems I've been struggling, and worried about for months now. I can already tell that I'll be using this formula for many years.

    Thanks again! : )

  • Thank you, this formula is exactly what I need! : ) I was able to get the characters a little closer to where I need them to be, but I'm having a little trouble understanding what k, z, and a means. I'm very sorry to ask for your help again, but would you mind explaining how the formula works please?

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Littlebear

Member since 26 Sep, 2014

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