Sorry about that. Let me explain what I mean.
The character's are in a side scroll environment much like what you would find in a beat em up game. I would like to implement a another perspective by changing camera's view to a different angle, but in a 2D space. Adjusting each character's X, and Y values to match the new camera's view, and to check if that character's in the camera's line of sight. Think of this like a movie set. Here's an example of what I'd like to accomplish.