Hi! I create this game since 2005. Initially I developed using Delphi, further other people were engaged in programming. Since the beginning of 2013, I resumed development this project using Scirra Constract Classic. I am really sorry that screenshots not in English. It is connected with that I am engaged in development one and at me really not enough time as I combine the main work and a hobby.
Feature of my game - nonlinearity. for example having passed mission and having completed a quest on protection of a colony, in the next missions the colony is alive, in alternative - No.
Next - i create shop in game. This is your battle frind Jessica, captain of battlecruiser. Also she can help you in battle.
Another cool staff that i added in game - perks.
As I spoke game isn't linear. Complete or not complete quests, the story of game changes, together with missions which you need to pass.