Superpigy's Recent Forum Activity

  • It's as simple as that, I'm trying to make it so that when one object collides into another its speed is set to zero, but it won't even collide with the other object. I set it so that when the game starts collisions are enabled and them being solid is enabled but that doesn't help. I've tried setting it to overlapping but when I do that it won't even move forward it just stops immediately, and they aren't overlapping I know that for certain. Any help on what I should do?

  • Every 0.2 seconds -> Set variable to: round(random(1,10))

    Thank you so much!

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  • Make sure to read the manual carefully, especially the section regarding numbers.

    The parts that should be of interest to you are such things as Int and Round (especially Round for your case), although you may then decide to try Floor or Ceiling.

    Have a look and get back to us if you still have a problem.

    Round seems very useful but how do you use it for a variable?

  • To do randomized enemy drops you can make a variable right clicking in the event sheet and clicking add global variable. You can then sync up each number to the drop. You can also use variables for these choices. I can't help you with anything else

  • You would have to make separate animations for the sprite pixel by pixel.

  • I don't exactly know how to phrase my problem. My problem is: I'm trying to make a golf game and to make it I want power, and to make it slightly more difficult I randomly choose a number 1-10 every 0.2 seconds for the power, and when you click it moves a certain distance based on the power, but I can't display the number because it's being set to numbers with decimals like 1.4330501577351242 or 9.736560676712543. I tried setting the option to 1-1.99999999999999 or 9-9.999999999999 but it doesn't work. Can anybody help?

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Superpigy

Member since 23 Sep, 2014

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