It doesn't work. In an empty project, when adding a sprite to the scene, the construct crashes.
Let's open any example. Select the object and click on behavior in the properties panel. And what do you think? The construct is crashed.
Do you even check before releasing?
Too bad, every update breaks something. No stable work. I remind you that the engine is not free.
Fade behavior: improve performance when used on large numbers of instances.
In some cases, the fade behavior loops and doesn't stop.
Member since 12 Apr, 2022