On the debug layout C3 tweens always seemed to use alot of CPU resources [identified by %of cpu used by a “Plugin”]. Will tweens get to a place using less cpu or are they just a cpu intensive thing?
Good deal. By the way test a project today and Construct 3 works very well on Android Studio emulators (provided the user uses more recent android operating systems which support webview, e.g. pie, and a phone screen size of sufficient X by X resolution). Apps run miles faster and I am sure getting faster everyday. Thanks for adding the APK publisher it really is a convenience highway compared to using a bunch of different apps to do it. Cheers.
pretty good cropping on those heads
cool. 2nd level is hard.
Im glad i read this! In a game im developing ive always wondered how performance was maintained when i have many dozens and dozens of off-viewport physics objects. Now i know based on the cell explanation. Very insightful about the engine design. I guess webassembly will operate the same? This also may help explain why i can run previews of physics intense games through the browser, on my phone (although phones are getting so powerful these days).
Nice work.
Just trying C3 for the first time and love the animation preview function.
How do you step on the gas
could use more cage
i like the artwork and the hamsters/hedgehogs.
Member since 22 Sep, 2014