RRPG's Recent Forum Activity

  • Thank you very much for your help and speed.

    It works with the resume function right after :)

    For the record, I've been using Construct 3 for years and I find this software wonderful for its simplicity of learning, reminding me of my early days with Clickteam. I say simplicity as a connoisseur, because GameMaker, in the same genre, is much harder to master.

    I'm currently working full-time on a game I hope to release this year on Steam, entitled Sir Abandon, made with Construct 3.

    My question is this: Can I proudly display the Construct 3 logo at game launch or in credits, etc.? Who do I need to ask for permission?

    My second question is: How can I get the game featured on the official Construct website? Who do I contact or apply to for this?

    Best regards,

    RRPG2022

  • First of all, thank you for your reply.

    When I set the time on the timeline, it works, as I check afterwards with a variable, but my sprite stays at its starting point and doesn't move. My aim is to create a sun that, depending on the time of day, is positioned at a precise point when the game starts.

    + Système: Chaque tick

    // Retrieves and converts hours, minutes and seconds (Variable Seconds)

    -> Système: Définir Variable_Seconde à (TimeSystem.×3600)+(TimeSystem.×60)+Date.ObtenirSecondes(Date.Maintenant)

    -> Texte_Variable_Seconde: Définir le texte à "Variable Seconde:"&Variable_Seconde

    // Add (variable Timeline Soleil)

    -> Système: Définir Variable_Timeline_Soleil à Variable_Seconde

    -> Texte_Variable_Timeline_Soleil: Définir le texte à "Variable Timeline Soleil:"&Variable_Timeline_Soleil

    // Retrieves the position of the sun (Variable Timeline)

    -> Système: Définir Variable_Timeline à Variable_Timeline_Soleil

    -> Texte_Variable_Timeline: Définir le texte à "Variable Timeline:"&Variable_Timeline

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  • First of all, thank you for your reply.

    When I set the time on the timeline, it works, as I check afterwards with a variable, but my sprite stays at its starting point and doesn't move. My aim is to create a sun that, depending on the time of day, is positioned at a precise point when the game starts.

  • Hello, I want to start playing a timeline, not from the beginning, nor on a tag or marker, but at a time that I have defined through a variable. My question is, is it possible to start a timeline at a specific moment without a tag?

    I have seen that you can get information about the time in seconds from the timeline, but can you tell it that once the timeline is launched, it should directly move to the second that I have defined?

  • Hello, I'm using the "cursor sprite" function to replace my mouse cursor with a sprite. However, when my mouse approaches the edge of the screen, the sprite disappears, and the default cursor reappears. This issue occurs only when the size of my sprite is greater than 26x26 pixels. How can I avoid this problem and maintain a sprite size of, for example, 64x64 pixels without it disappearing at the edge of the screen?

    Thank you.

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RRPG

Member since 27 Mar, 2022

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