RandomOutput's Recent Forum Activity

  • >

    > > Hey, RandomOutput

    > > I'm interested in beta testing for your game.

    > >

    >

    I've sent you the request email.

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  • Hey, RandomOutput

    I'm interested in beta testing for your game.

    Hi,

    Thanks for the response, may I have the email that you use to download from the Google play store? It has to be this one I invite to the google group otherwise the play store does not allow you to down load it.

  • Hi everyone,

    First off thank you for taking the time to read my request! As the title states I am looking for a handful of serious beta testers to give constructive criticism on my first game made with construct 2. It has already been through one stage of testing but I would like a few more people to get a wider scope of input.

    The game is a simple casual time waster and all testers will be mentioned in full on the games credit screen. As this is my first attempt at a game, and no thoughts of it making any income are planned, no money will be involved sadly.

    Any who wish to join will have to join a Google group that I have set up and then I can email the game link that you can access off your phone or tablet and that will download the test build from the Google play store.

    Again many thanks in advance.

  • Hey DUTOIT,

    Some good tips there I will try to implement them, thank you very much for the help!

  • Hi Kyatric,

    Appreciate the reply. The game is currently in Beta and I am not allowed to post the full .capx file am afraid.

    The most confusing thing is that the code for the high scores works. My game remembers the high scores for each level, so clearly the information is being stored and recalled correctly. But as soon as I exit the app and come back they have reset.

    Essentially I have a global variable called Level that starts on 1 and as a level is completed +1 is added to it. Once the level is won, the score global varible is tested to see if it is grater than the value stored in the array ( Array_Best_LevelScore ) of the same number ( Level ) if it is the new score is then saved into that slot and displayed. This is then saved as a local key level*global varible*&("Best"). If it is not grater than the array the text simply displays the current array slot value. As noted this all works when the game is running, but its like my array is not being saved......

    As I have been rambling I think I see what you are getting at.... I am saving the array numbers as Local values, but I am not re loading those (levelnumber)Best local values back into the array when the game starts!! What an idiot.

    Ha will give that a try thank you very much!

  • I may be missing something here, but I am getting my game to save each levels score into an array, and then save that data as Local Web storage. Now this works when I test it on my browser and it even works when I install my app. But as soon as I quit my app and re open it all the data is not loaded, its like it was using session web storage rather than Local. Has anyone else had this problem or know where I may be going wrong? Thank you in advance.

  • If you want the game to remember the enemies are dead but not to die, you can use Web storage to make note of which are suppose to be dead, and get construct 2 to check if the two variables match up, if they don't then don't spawn the enemies, if they do then spawn them. However if you want all the enemies to re spawn if they quit and re load ( MMO Style ) Then Warville's solution is perfect.

  • Fonduede, explained what I was getting at perfectly, just remember that your initial apply impulse at angle option needs to be opposite to the direction you wish it to go ( you kick a football on the opposite side (the force applied) and it goes forwards )

  • This was done really quick so it would need cleaning up and implementing better but it gets the point across. Create an array object ( in my case i called it Player_Positsion, Yes I spelt it wrong haha told you I did it quickly ) with a width of 2. Next we tell the array to store the location of the players current animations image point 0 ( you could also use Player.X + Player.Y, you dont need to use the image point ) Then after storing the values we get the game to put the player back where he was the first time he touched the object. Hope this helps.

  • Ok thanks for the info Tom

  • Ah yes there it is! Brilliant, thanks so much! Although now my app just runs a black screen on my device, the joys of game dev ey! Anyhow I'll stop spamming your thread now ^_^! Hope more people view your game.

  • I've just started using the Intel XDK so will keep an eye out for it, thank you. And keep it up all the same look forward to your future projects.

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RandomOutput

Member since 17 Sep, 2014

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