RandomOutput's Recent Forum Activity

  • Hi,

    I was just wondering if there was a way of picking on a specific instance of an object. Say for example you had 6 bad guys on screen and you wanted to make one randomly glow to signal when the player can destroy him, all 6 are just copies of the same sprite so is there anyway to isolate the individual instance(s)? There is prob an easy solution staring me in the face sorry lol!

    Regards

    Joel

  • Personally, I don't think it's that important. This is just my two cents though and we both have different work flows. It's like comparing apples to oranges really. I don't think it'll save that much time.

    Color coding folders though, that is something I agree with. I don't know how much I would use it. I tend to focus on location of an object quicker than color or shape. Still, this could be a nice organizational improvement.

    Yes I suppose it is workflow based. For me on small projects no, it does not save me much time, but on bigger ones if you have to click and drag 50 objects into a folder then it slows me down. Take for example families in construct 2, lets say you make your game with 50 objects in the enemy's family. Then in 3 months time you make a update with a new game mode that has the same enemies but you want to modify them and make their behaviour harder. So you make a new family, not only do you have to duplicate the objects one at a time but THEN you have to add them to your new family one at a time. I suppose you could do it with coding, but if your going to do that why make the families an option in the first place? Like you say I suppose its all down to workflow but its standard windows functionality so its something I have just got use to, and something that does slow me down in certain projects. Thanks for the reply

  • Hi,

    First of all, construct 2 is a marvellous and well developed bit of software that is constantly updated and a joy to use. However I have a suggestion for day to day work as opposed to new features and one that I personally feel will speed up game dev.

    This comes in the form of project management. For example, a simple task, as far as I can tell as I am not claiming to know all about C2, such as moving a set of objects into a subfolder, has to be done one at a time. If I am wrong on this I would love to know!

    Same goes for including event sheets into a master sheet these have to be done one at a time.

    It would also be good if these sub folders in the project pane could be colour coded for quick visual reference perhaps? Little things like these could help save hours per week when it comes to organizing your projects. Yes these things should be done from the start but sometimes you forget when your in the heat of getting it done.

    Also as a game project goes on games change and so the order and placement of things may need to be radically different. On small projects its not such a big deal but if your dealing with lots of objects and event sheets and layouts.... well you get the picture

    Just some thoughts.

    Regards

    Joel

  • Hi,

    First of all, construct 2 is a marvellous and well developed bit of software that is constantly updated and a joy to use. However I have a suggestion for day to day work as opposed to new features and one that I personally feel will speed up game dev.

    This comes in the form of project management. For example, a simple task, as far as I can tell as I am not claiming to know all about C2, such as moving a set of objects into a subfolder, has to be done one at a time. If I am wrong on this I would love to know!

    Same goes for including event sheets into a master sheet these have to be done one at a time.

    It would also be good if these sub folders in the project pane could be colour coded for quick visual reference perhaps? Little things like these could help save hours per week when it comes to organizing your projects. Yes these things should be done from the start but sometimes you forget when your in the heat of getting it done.

    Also as a game project goes on games change and so the order and placement of things may need to be radically different. On small projects its not such a big deal but if your dealing with lots of objects and event sheets and layouts.... well you get the picture

    Just some thoughts.

    Regards

    Joel

  • Oh cool work btw

  • Ahh I see, sorry I did not know it was for a complex game, I can see how that would be a chore! I think as far as I can tell that the save game feature can be accessed with the same web storage lookup but just put your save game name "My_Save" by default isn't it? I think I used that in a test and it loaded variables from the save file. I will test it again and let you know.

  • I have found that using the Web storage works best for saved games so you can have code that can look for the saved game like so, I used this in my viral tap game on the Google play store and it works fine. Not sure if its what you want, but this allows you to only save what is needed rather than having overly bloated save files:

  • marsep If you have your objects just off screen on the first level ( be careful not to place all in your game if you have a big game ) Construct 2 will load these ( even if you right away destroy them ( on start of layout: Destroy ) ) so the next time you use the create object command and use one of those objects its already loaded it so the slow down will be minimal. It does however mean that it loads them all in as the level starts so maybe have a fade in screen or a slight load screen when the level first begins to give it time before they start playing.

    Regards

    Joel

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Fun game, just a bit of constructive feedback, the random nature its generated seems to make some run throughs throw up impossible to beat sections ( jumps you cant make/obstacles you cant avoid ) This can make the player feel like the game is cheating them rather than it being hard. But a fun little time waster.

  • Here are some screen shots from the game.

  • So my first creation has gone onto the app store. A simple concept as it is my first game I wanted to use it to learn pipeline and any hickups I might not of thought of. You can check it out here:

    play.google.com/store/apps/details

    Any feedback on how to make it better would be much appreciated and of course and shares with your friends a bonus ^_^!

    Thank you.

  • Hey,

    I've clicked on the "accept this invitation" button. Where can now I download the game?

    I will Email you the link now that you have joined, you need to click the link on your phone or tablet as it takes you to the play store. Any feedback you have if you post it on the group or email it to me directly that would be great, thank you for helping out.

RandomOutput's avatar

RandomOutput

Member since 17 Sep, 2014

None one is following RandomOutput yet!

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies