The issue I am having is that, I need to have several options available (not destroyed) that can be clicked/selected. (a sentence)
If the "correct option" is clicked, that adds +1 to the score (add value).
But since the option is not destroyed, one could continue to add +1 indefinitely to get a huge score.
So how do I avoid that the option clicked ("correct answer") yields more than +1 point.
"Set value" was my go to, but then i realiezed it would mess up the global variable as the game progressed.