Cpd05's Recent Forum Activity

  • Hey everyone,

    My game has about 50 levels/waves and for each level the global variables change depending on what level/wave the player is on. What is the most efficient way to change these variables? Below is a screen shot sample of how i currently have it working. There will probably be around 20 variables that change each time so other than setting them according to the current wave manually i would like to know if there is a better way. I have used CSVs in the past for stuff like this, but I'm new to construct.

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  • Thanks all. WackyToaster that helps to know. I think that was the issues because if i pause for an extra second it registers both taps. I ended up just making an object spawn on tap which removes the health of the object upon collision and it works as intended.

  • All,

    Looking for some help with tap gestures.

    I have an object with health. It requires two taps by the player to destroy it, but in testing it is requiring three taps to destroy. The issues, from what I can tell, is that when I tap the object it registers the first tap, then the second tap on the object does not register, then the third tap registers as the second tap on the object which destroys it. This is my guess based on when I tap the object once then tap anywhere else and then tap the object again the object is destroyed in two taps.

    Any suggestions, help with this is appreciated. Thanks

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Cpd05

Member since 24 Feb, 2022

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