Cpd05's Forum Posts

  • 14 posts
  • Hey everyone,

    I finished my first mobile game with construct 3. It has been a great experience especially with the support received in the forums and the power of the engine.

    Rogue Tap is a fusion of classic wack-a-mole gameplay in the style of a rogue-lite. I mixed my two favorite game types and am happy with the initial results, of course there is still a lot I want to add and bring to the game. Happy to hear any feedback especially from you C3 veterans.

    Free to play on IOS and Google Play.

    Google Play Link

    play.google.com/store/apps/details

    App Store Link

    apps.apple.com/us/app/rogue-tap/id6502144700

    A few screen shots.

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  • igortyhon thanks that's what I needed to know.

  • Hey all,

    Manual isn't clear on this.

    For Admob I created an IOS ad and Android Ad. I placed the Application IDs in their respective places in the properties.

    My questions is what do I put as the Reward Advert Unit ID "" when creating a reward advert since I have two - one for android and IOS?

    Tagged:

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  • igortyhon THANK YOU! I was able to use your example to figure out why 'on items set' was not working when i tried it. It doesn't work if nothing has ever been saved for the item to local storage. I'll add something to have it set something by default if it's missing for each stored value. Thanks again!

  • igortyhon this is a cool load icon, but it seems to be time based. How can i make sure that everything loads in time for each device before it transitions to the main menu? My concern is older devices not being able to load their data before the set time.

  • Hello all,

    I read the manual for loader layout and splash page and can not figure out how to get my local storage to load, then once all my variables are loaded, transition to the main menu. Here is screenshot of my load screen layout. I want to make sure all the devices are able to load their saved variables from local storage before moving to the main menu.

    Tagged:

  • dop2000 thank you. "Touch.TouchCount=1" worked for ignoring consecutive touches.

  • dop2000

    How would you go about ignoring all touches after the first?

    I want my bullet to spawn at the second location even if the first is still touching. I tried changing to Touch.X(1) Touch.Y(1) but it did not seem to work.

  • Hello,

    I am using on any touch start to spawn a bullet at the tapped location. I realize that if im still holding down with one finger and tap at a second location the object will spawn at the first location. Is there a way to make it spawn at the second location on tap even with my finger still accidentally at the second location?

    Tagged:

  • Thank you! I will give it a go.

  • Thanks Lionz,

    Do you know if there is a good tutorial explaining JSONs or uploading CSVs. I would prefer that way so I can easily tweak the numbers as im testing.

  • Hey everyone,

    My game has about 50 levels/waves and for each level the global variables change depending on what level/wave the player is on. What is the most efficient way to change these variables? Below is a screen shot sample of how i currently have it working. There will probably be around 20 variables that change each time so other than setting them according to the current wave manually i would like to know if there is a better way. I have used CSVs in the past for stuff like this, but I'm new to construct.

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  • 14 posts