I'm making a game with a third person camera not unlike Fortnite or EA's battlefront2(which entails 3d camera movement behind the player), but when I back up against a wall, the camera enters the wall, which is really unhelpful. I've tried setting the camera position to a collision box that is rope pinned to the player, but that makes the camera almost nauseatingly bad in cases involving turning. I really don't want to have to make this a first person game as it's more a beat'em up kind of game that is greatly benefited by being able to see behind the player model a little bet. Any ideas for how to stop the camera when it's up against a wall?