TamaniDamani's Recent Forum Activity

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    > Copy those credentials andd add them before your signal server.

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    > source: metered.ca/tools/openrelay

    I tested it with the Multiplayer chat example that comes with Construct 3 and my Edge still doesn't connect properly.

    I have tried turn:openrelay.metered.ca:80 and turn:openrelay.metered.ca:443, but it doesn't connect properly whether I add a single ICE or both.

    It'll be stuck here.

  • Copy those credentials andd add them before your signal server.

    source: metered.ca/tools/openrelay

    I tested it with the Multiplayer chat example that comes with Construct 3 and my Edge still doesn't connect properly.

    I have tried turn:openrelay.metered.ca:80 and turn:openrelay.metered.ca:443, but it doesn't connect properly whether I add a single ICE or both.

  • I am not a professional multiplayer producer, but Multiplayer object has opened my eyes to the possibility of making multiplayer games.

    I have spent four months using Multiplayer object to create multiplayer games, but after the release, more than 30% of the gamers could not join the room correctly even though they could connect to the server.

    I myself can only use Chrome, but not Edge, and even whether the network is home or 4G will affect whether I can join the room.

    This means I can't use Multiplayer object to make games, I can't release a multiplayer game that only some people can play.

    This is a huge blow to me, and it means that I have four months of wasted effort.

    I posted an article asking about this and I was told to set up a STUN/TURN server, which may be my last resort.

    I really like the Multiplayer object.

    I really want to find a stable multiplayer solution where everyone can connect smoothly, and Multiplayer object seems to be my best choice.

    How do I set up STUN/TURN server?

    Do the articles on the web about STUN/TURN server setup (like https://www.red5pro.com/docs/installation/turn-stun/turnstun/) work with Construct 3?

    Or what should I do to make the Multiplayer object available?

    I really want to be able to use Multiplayer object for multiplayer games, thanks!

  • you need a STUN/TURN server it'S not really insisted on in the documentation and they'll tell you it works 90% of the time or something but you need a STUN/TURN server

    You mean I can just set up my own STUN/TURN server so that everyone can connect to my game correctly?

  • My own situation is that Chrome can run multiplayer games normally, Edge can connect to the server but cannot enter any room

  • I love making multiplayer games, but the MULTIPLAYER suite that comes with Construct 3 is very fragile. I spent four months making a game with MULTIPLAYER, and after releasing it, at least 30% of the players couldn't play it properly, and many of them couldn't connect, and eventually found out that they had to change browsers or networks before they could connect properly, which forced me to write multiplayer games in other ways.

    It makes me sad that MULTIPLAYER is not very reliable.

  • A 401 error code means that you don't have authorization to that resource. It is possible that the request is working in the browser because you are logged in to Youtube with your account.

    I think that you need to generate some OAuth 2.0 authorization credentials to use that API.

    https://developers.google.com/youtube/v3/live/registering_an_application

    Can't really help you more, but I would look into that.

    Now that I have OAuth 2.0 authorization credentials, how do I put authentication into my game?

  • A 401 error code means that you don't have authorization to that resource. It is possible that the request is working in the browser because you are logged in to Youtube with your account.

    I think that you need to generate some OAuth 2.0 authorization credentials to use that API.

    https://developers.google.com/youtube/v3/live/registering_an_application

    Can't really help you more, but I would look into that.

    I've tried putting it on my website and it's still the same

    I'll give it a try with OAuth 2.0, thanks

  • You need to add the part parameter "snippet" to get the snippet data. Use the second link to see how it should look when adding parameters in get request. Similar to how you added the livechat Id parameter.

    I have found a way

    Now he looks like this

    But it still doesn't make it into the game

    Always getting "failed: 401" error

    How can I get the data to pass correctly into the game?

  • I use AJAX to grab youtube Live Chat messages but whenever I try to Request I get an error every time

    When I open the console I get the following error

    ---

    The URL returned by youtube already has everything I need, and now I'm done as long as I can actually enter the information in the URL into the game

    Tagged:

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  • https://www.youtube.com/watch?v=JkKxDAic3IE&ab_channel=sDoddler

    I watched this video, found the LiveChatID and put it in the program

    But he still made an error

    But the URL of the request already contains the information of my live broadcast, how can I bring the information into the game?

  • developers.google.com/youtube/v3/live/docs/liveChatMessages

    https://developers.google.com/youtube/v3/live/docs/liveChatMessages/list#try-it

    Via HTTP, use the AJAX plugin to GET, through the 'Request URL' action.

    > GET https://youtube.googleapis.com/youtube/v3/liveChat/messages?key=[YOUR_API_KEY] HTTP/1.1
    

    Use the AJAX plugin to set headers, through the 'Set request header' action.

    > Authorization: Bearer [YOUR_ACCESS_TOKEN]
    Accept: application/json
    

    The response will be in JSON, which you can load into the json object to parse and use, or you could possibly just grab what you need directly with tokenat.

    Alternatively, you can use the javascript API directly with C3. Documentation and examples also at the above links.

    What data besides API_KEY is required to crawl youtube Livechat messages?

    I checked it for a long time on the Internet, I couldn't find the right solution. Please save me.

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TamaniDamani

Member since 2 Feb, 2022

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