staleevolution's Recent Forum Activity

  • Create a red box frame and a blue box frame. Set the speed to 0 so it will only stay on Frame 0 and doesn’t automatically go to Frame 1, unless you change speed.

    Go to Event sheet. Add an Event-Select Box sprite you just created. Add another Condition: Select Compare Frame = 0 (0 was the blue frame) Add an action: Select (Wait x (at the bottom) Set it for 2 seconds)

    Add a 2nd action: Select Box - Select Change Frame to 1.

    Add another event. Copy what you did in first event, but change the 2nd part of condition to Compare Frame = 1 and in the Add Action change wait time to 4 and Change Frame back to 0.

    (Now instead of coding all this, you could go back to Animations Editor by clicking on your box. Duplicate Blue and Red frames multiple times. You can put in any order like 2 blues first then on Frame 3 make it Red. Set speed to 1 (if too slow, then change speed)

    Add an Event: Select Your player (or weapon what ever you use to touch boxes) Select On collision with another object-Select Box. Add a Sub-Event: Select Box-Select Compare Frame = 0 (under animations section) Add action: Select Player - Select subtract from Health(if this case, you will need to create a health system).

    Add another Sub-Event of the Condition (not the first sub-event you created).

    Repeat previous SubEvent except change Compare Frame to 1. Add Action: Destroy Box or whatever you planned it to do.

    NOTE: if you have more than one frame then in the 2 sub-events you will have to Make and Or block and add another condition and repeat Compare Frame and repeat it for each frame number Red is on. Go back up and do the same for Blue.

    Hope that helps.

  • The character looks very fluid. It really pops out as I watch the character move across the scene. Nice job.

  • youtu.be/GJL8odjNZ2A[/url]

    If it doesn’t load video just search Zelda Construct 3 attack by actioncancel.

    Go towards ends to see how it looks and if does watch whole video.

    He shows you in nice easy steps to spin your sword in four different directions.

  • Okay after some reworking and rebooting it displayed the layout. I contacted AMD regarding the issue to see if there is something else I should be on a lookout for.

    I tried launching the latest stable release, but still didn't work. My offline version isn't even opening layouts. I'm working on a brand new laptop. It was working just fine this morning.

    I tried updating my AMD Radeon Vega 8 Graphics and it is updated to the latest.

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  • I watched your video. Nice job. Can't wait to sit down and go through the steps for fun.

  • It is a basic Tutorial to get you going on a Double Dragon, Streets of Rage, Final Fight, etc... beat em up style game. It doesn't teach you to import sprites, but create basic figures from scratch.

    construct.net/en/tutorials/beat-em-tutorial-2666

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  • I created a basic Beat-Em-Up 2.5 Tutorial in Construct 2, but I believe it can be easily translated to C3.

    construct.net/en/tutorials/beat-em-tutorial-2666

  • Below is what I came up with. Just for testing, I have the player (red square) start above the platform. When it starts up, the player falls and shrinks. When he is on the platform and I move him, I can't see him (do to the decrease in size), but once I stop, he resizes to original size.

    What I am trying to figure out is I want to be able to press the player to the left and the more I move him the farther he appears to be in the distance (like he is shrinking). Where I stop, that current size stays until I either move him left (where he continues to get smaller) or right (he comes closer and size enlarges. Not sure where I'm going wrong or how to achieve that objective. Any suggestions? Thanks

  • Any chance of an image you can upload on how it would look in events?

    Thanks for your response.

  • My last edit deleted the image giving somewhat of an idea of what I wanted to accomplish. Here it is.

  • What I am trying to do is create a perspective of the player (not the background or level itself) and enemies "shrinking" as they move to the left of the screen. Once the player moves to the right, they begin increasing back to size.

    It is as you are watching someone walk away or walk up to you from a distance.

    I tried the scalling effect as I move left, but it triggered it only on initial press of the direction. I want the level to remain untouched, just the player and NPCs.

    Anyone able to post an image of events to pull it off?

    This gives a slight perspective of what I'm trying to accomplish.

    This is one thing I tried. I also tried adding action of scaling Player.X -0.50 and Player.Y -0.50. I've tried various combinations of Sub Events/Conditions. Hasn't worked yet.

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staleevolution

Member since 9 Sep, 2014

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