korbaach's Recent Forum Activity

  • I do not understand,

    The Ajax settings in construct2 are

    ....

    Method

    "POST"

    I can not see another others i can change and this is already set to POST.

    Post to URL

    Send a request with data to a URL and retrieve the response. A tag is provided to match it up with the On completed, On progress and On error triggers. Construct 2 does not automatically URL encode the post data - use the URLEncode system expression to ensure the data is in the correct format for posting. Note post data is in the same format as a query string, e.g. "foo=1&bar=2".

    The method can also be specified: by default it is POST, but for some APIs you may need to change this to GET,PUT, DELETE,HEAD or another HTTP method.

    [quote:171anj5f]GET - Requests data from a specified resource

    POST - Submits data to be processed to a specified resource

  • let's say ViewportRight(0)=500 px so you have Sprite set width to 500 px

    now..how you steach a Sprite .. depends on the origin point position

    In the center:

    on one side:

  • too much blur..but anyway...

    counter.capx

  • puts it into the same spot in the new array..

    you mean?

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  • something like:

    bloodRadius.capx

  • it's also the same question i want to ask

    [quote:21xqr5aq]Allow to upload an image 1 by 1, that is let's say you run the program. You upload an image, and 5 minutes later you upload another image -

    without replacing the first one. So far i have set

    Sprite 1 to load FileChooser.FileURLAt(0)

    Sprite 2 to load FileChooser.FileURLAt(1)

    if you upload just one file (1 by 1)..you always load FileChooser.FileURLAt(0)

    if you use just one sprite ..and if you want to load next image WITHOUT replacing the existing one

    you need new frame...

    oneSpriteExample.capx

  • condition?

  • two different actions Set & Load

    Set from JSON for List object

    {"c2":true,"ivs":{"345726035289035":99,"4920281471186917":"test"},"w":{"x":437,"y":64,"w":150,"h":22,"l":7960705071762816,"zi":2,"hX":0,"hY":0},"data":{"tooltip":"","disabled":false,"items":["Item 1","Item 2","Item 3"],"sel":[0]}}[/code:2nunqofn]
    
    Load from JSON for List object
    [code:2nunqofn]{""c2list"":true,""data"":{""items"":[""Item 1"",""Item 2"",""Item 3""]}}[/code:2nunqofn]
    
    Load from JSON- loads only [i]"data" [/i] for Dictionary..
    
    [code:2nunqofn]{"c2dictionary":true,"data":{"animal1":"dog","animal2":"pig","animal3":"cat"}}[/code:2nunqofn]
    
    there is [i]no Set from JSON[/i] action for [i]Dictionary[/i] and no Load from JSON for List object...
  • I am trying to do something very simple that I have done a million times in other languages...

    try if....else

    or modulo

  • open data.js in text editor..scroll to end of json string

    and after window size(480,640(in my case))

    [quote:2gduzpye]"media/",false,480,640, 4, true,true,true,"1.0.0.0",true,false,4,1,26,false,true,1,true,"New project",0,[]]}

    there is a number for the Fullscreen scaling (0 or 1 | 2 | 3 | 4 | 5 ).....I think the number 3 is for "Scale outer"

    I really don't know... is this the only place that determines scaling..

    I've never tried this before...and..... I'm too lazy to try it now(to upload game..and test..)..

    so...

    as Twin Blazar said re-export is best solution...

  • ...when trying to pickup one card from columns it picks up 2 or more.

    if you enable just nearest...?

  • simplest way is Rotate behavior

    you can randomize speed ,acceleration,duration..

    colorWheel.capx

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korbaach

Member since 9 Sep, 2014

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