if you upload some simple capx..You'll quickly come to a solution..
I don't know much about Families
but you can always use something like...
On created enemytype1 .Play -enemytype1sound.m4a..
On created enemytype2 .Play -enemytype2sound.m4a......
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Animation speed 0?
system..Set layer backgraund color..
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set collision polygon for jump button....
when veriable "BossEnergy" reachs 0, the boss is destroyed... the problem is that sometimes in the previews, the boss still alive with negative energy.
Use..
"BossEnergy" is less or equal to 0...Boss destroy
.. and sometimes in other previews without a single event modification, the boss dies... my question is... WHY?
without the capx.....
set origin point... (For "Top")
Pin to "PostoljeTopa" position only ?
Member since 9 Sep, 2014