daley1820's Recent Forum Activity

  • Well thank you so much for your effort, time, and explanation. It is greatly appreciated!

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  • Wow! This only took you a couple of hours? That is a FAR more elegant solution to what I was trying to accomplish, thank you very much! I am in awe!

    If it is possible to explain, I have a hard time comprehending your formulas for EnemyChance and move_dist. In other words, I do not believe that I could replicate them again in another game! How did you find those? Is all of that under "Find Expressions", or is that all something from actual computer coding? I must admit that my trigonometry knowledge is lacking.

    I would love to learn more about the Construct platform to be able to replicate these sorts of events; I need to find some study material!

  • Any help would be great, thank you!

  • I have this neat idea for a horror game where you have a flashlight with limited battery charges. Each time you use a charge, you have a chance of an enemy appearing.

    I would like an enemy to appear once, then appear again, but this time closer and larger. Like those videos/gifs you see of someone seeing a ghost in a hallway, turning off a light, turning the light back on, and suddenly the ghost is much closer.

    I thought that I could do that with two different enemy sprites, one large and one small. I am running into trouble making the enemy move "towards" the camera (i.e. player). The Move To behavior seems to shift the enemy on its side, and I just cannot seem to get the timing down. Either the enemy shows up far away, or too close, or both show at the same time!

    Here is a link to the c3p file: drive.google.com/file/d/1Cm6q_Qjzvv5veZGGvPfxyMLOWBDuGL-y/view

    Any help would be great!

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daley1820

Member since 7 Jan, 2022

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