I have this neat idea for a horror game where you have a flashlight with limited battery charges. Each time you use a charge, you have a chance of an enemy appearing.
I would like an enemy to appear once, then appear again, but this time closer and larger. Like those videos/gifs you see of someone seeing a ghost in a hallway, turning off a light, turning the light back on, and suddenly the ghost is much closer.
I thought that I could do that with two different enemy sprites, one large and one small. I am running into trouble making the enemy move "towards" the camera (i.e. player). The Move To behavior seems to shift the enemy on its side, and I just cannot seem to get the timing down. Either the enemy shows up far away, or too close, or both show at the same time!
Here is a link to the c3p file: drive.google.com/file/d/1Cm6q_Qjzvv5veZGGvPfxyMLOWBDuGL-y/view
Any help would be great!