Hello! I am currently making a dialogue system using a JSON string similar to the one that is modeled in an example by Laura D. I have been using it to make my dialogue for my game, but I am running into a road bump; I have a layer that acts as the HUD for dialogue (contains character sprite, name, dialogue, etc.), but I can't make it go away after the dialogue is finished, meaning that it can't move on to the following string of dialogue. Is there a simple way to go about this that I am just missing?