calebbennetts's Recent Forum Activity

  • The solid behavior is like a marker that tells other behaviors to respond to the object in a certain way. So your solid TileMap didn't do anything to the platformer character, it just told the character to act like there was a floor, wall, etc.

  • I imagine you're looking at Construct 2 because of the opportunity it provides for short development times and easy publication to the web or mobile platforms. To see what quality of work the community is capable of, I would recommend looking through the "Top Games" section of the Scirra arcade. If you want to partner with a Construct 2 developer, you will probably have the most luck in the “Game Development” subforum.

    Scirra Arcade’s Top Games

    Game Development Subforum

    The forum moderators have more experience and probably know better what sort of information you are interested in, so you may also want to talk to one of them.

    zenox98, anything to add?

  • You could make 3 identical star objects and put each in a container with a different disk. That will make the star pick the right disk automatically (if you pick by object. It doesn't work by family). You will also make a star spawn automatically (though you will still need to pin it) whenever you spawn a disk.

  • I’ve got a tech demo up on the arcade for a 3-D platformer made with vanilla C2 (with license). It uses values for position and size in 3-D space to calculate collisions. Rendering is based on animation frames, Z sorting, and calculations that transform the 3-D coordinates to positions in 2-D space. A .capx is included.

    Click to play Blue Sky.

  • I think it's just too high. If you divide your speed by the framerate, you get the number of pixels your object will move in one tick. I'm not sure how the collisions work, but I think your threshold for missing collisions is when the bullet travels farther in a single tick than the sum of its length and the thickness of the object you want it to collide with.

  • Yay!

  • You would just use some if-then logic. You could have an event that runs every second with two subevents that change the day and year variables differently based on the value of the years variable.

    Every 1 second

    add 1 to yearsVariable

    add 0.5 to yearsVariable

    (Does my shorthand make sense?)

  • I'm not really sure what you mean. Are you trying to get the reflection to stay in the same place? You could do that by turning off rotation in the 8 direction behavior settings.

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  • I think groups are good, but your number of groups counts towards your event limit.

  • Hey, I think a lot of people want to make a 3-D game using the plugins, but the only limit is your imagination if you're willing to program cleverly with events. Could you post a link to your game? I'm interested in 3-D with C2, and I want to see what you got working and how you did it.

    Thanks,

    Caleb

  • Here's an RTS with a multiplayer option on the arcade:

    https://www.scirra.com/arcade/strategy-games/proxy-wars-armored-operations-5989

  • I think there's an "on landed" condition for the platform behavior, so knowing WHEN to do your actions should be doable.

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calebbennetts

Member since 6 Sep, 2014

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