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  • Makes sense. Thanks

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  • The created object is the yellow check mark. After it is created it then creates 3 white and 1 red box. I kept restarting the project until I got lucky and got a picture showing the worse case scenario of my problem. Other objects can spawn on the opposite corners of the Blue Player 1 OBJ.

    Sorry, hope this helps. And thank you for your help!

  • I'd like the bigger Blue Box to never be overlapped. Since it get's created first. I figured the best way would be to destroy any of the other Options from the grid. From what I can understand code is run from top to bottom. I am just having trouble actually getting it to function at all. Or even check before it ticks active variable, check if overlapping another "PLayer" Object. I made the Blue Player 1 object bigger and adjusted the anchor point accordingly is all I've done.

    In the image I posted is the only thing that doesn't overlap. Initial spawn point. AKA top left of the bigger box.

  • I know it's been awhile but this is what helped me the most recently!

    construct.net/en/blogs/construct-official-blog-1/lets-talk-scene-graph-1569

    Hope this helps someone like it helped me :)

    Didn't even know the term scene graph until yesterday.

  • Hey, hope everyone is doing well!

    I read through everything and was trying to have bigger/custom Objects. The only things I've changed is the amount of times each chooser fires off. And I made "Player 1" Bigger and adjusted the origin accordingly.

    My problem is as you can see with the image included the only effected object that cannot be overlapped in the upper left corner. (Initial Chosen Object).

    I downloaded your example and went through it extensively multiple times. I'm very new to construct and completing my 4th course/tutorial series so I am really new to this engine. The dropbox link is the modified file.

    dropbox.com/s/czfc24mk46e6xnw/gridchooser_differentsizes.c3p

    Was wondering what I am doing wrong here. Tried deleting overlapped "grid" Objects and haven't even managed to manually turn individual one's Variable to active. I could care less what happens to older objects overlapped even though deleting them makes more sense since they are useless after the fact.

    Thank you for your time, it's much appreciated!

  • Manual Pin - construct.net/en/make-games/manuals/construct-3/behavior-reference/pin

    Manual Hierarchy - construct.net/en/make-games/manuals/construct-3/plugin-reference/common-features/common-actions

    Time to figure out tracking independent stats/variables across different pins/children :/

  • construct.net/en/forum/construct-3/how-do-i-8/create-objects-maintain-158879

    I found the above link recently. So what I am trying to do is a 3D Hierarchy that can be assembled I guess. Now that I have an idea of of what I am trying to do, will be back with results hopefully soon.

  • I've spent way to much time trying to figure out how this was done.

    I'm a complete Construct 3 noobie moving from another game engine.

    I wanna play around with customizable/buildable vehicles.

    And the closet I've found was the "Tank movement" game template.

    Any help would be appreciated, even being pointed in the right direction in the Manual, or a tutorial.

    In case I was not clear enough. The tank is made up of multiple 3D basic shapes to build the player/tank. Squares, Wedges, Etc.

    Thank you for your time in advance!

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Not Home Studio

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