TMSBK's Recent Forum Activity

  • Well... it's probably not a "best practice", but I came up with a solution. I figured it out, that I can change some props on the fly, but as I see, unfortunately there is no "AnimationName" prop for the sprite object on the props panel, so I gave a "currentAnimation" instance variable to my player object, and I refresh it based on the "frame changed" event from the sprite. During the timeline, I can reach that variable, and change it, what changes the current animation on the sprite (with some magic on the event sheet panel). So... yep. It's a little ugly, so if there is any "factory solution", pls share it :) Thanks!

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  • Hey guys!

    I'm pretty new to Construct3, so sorry, if I'm asking dumb stuff.

    Is there any solution for changing a sprite's animation during a timeline?

    Like to "walk" from "idle" animation?

    I don't really find anything about that question.

    Basically my main problem is that if I'm moving a character with timeline, the platform based properties just goes to zero, and the animations doesn't change based on speed, etc.

    I tried to use moveto instead, but in that case, I can't use timeline based tags to trigger events, and the animations doesn't changes correctly either. Only of there is some gravitation in the equation, like falling.

    Thank you!

    Thanks!

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TMSBK

Member since 12 Dec, 2021

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