jomego's Recent Forum Activity

  • There is indeed a need because I have many variables and the best thing is to have them organized... Likewise, when moving it to the folder it turns them into Local and that is not logical...

    If you have more than 500 variables, you'll see if it's necessary to have them organized... that's a Construct3 error, it's the first programming language I've seen that does that and also destroys the functions you already have designed.

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  • No... if a GLOBAL variable is moved to a folder all references are lost automatically... Try it...

  • Good afternoon, I have seen a major problem with Global variables.

    In the middle of developing my game I realized something that has thrown away the work of several months.

    I created a group in my game to put all the variables inside.

    After dragging them all... all the references to those variables in the game code disappeared... and I have not been able to recover the code... because I did not realize it until after several minutes and a backup copy was made too of this change.

    It can't be that simply by moving a variable to a folder all game references will automatically disappear... because it breaks all the game's code.

    This is something that should be fixed immediately... because this can happen to anyone, especially when it is a big game and the number of variables is growing and you want to have the entire game organized so that it is easy to read.

  • I have a problem... how can I control the memory overflow that causes the game to crash and exit the game...

    I bought the MM_UNLOADER module... but after buying it I realized that it only works for C2 so I wasted money... there is an addon that does similar functions to clean the memory and that the game doesn't crash.

  • Thanks

  • I'm trying to make a menu where the text of the menu options change when the mouse is over... but I can't find any options in the mouse events

  • interesting, we wait for news

  • How can I achieve a candle light effect... that is, the map can be seen or darkened depending on the character in an isometric view.

    I'm trying things... but I can't

    I want to get this in isometric... some example please

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  • Thanks

  • Thank you so much..

    I have another problem in reference to the CSV... I have the CSV in a file, how do I load it as a string... because the plugin only allows strings to be added.

    I'm trying to load it with AJAX... and then pass the data with AJAX.LastData but the game crashes and crashes... how could I pass the data to the Plugin.

  • Downloaded.. A very cool aesthetic... Congratulations... and good luck!!!!!

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jomego

Member since 18 Nov, 2021

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