Shiki's Recent Forum Activity

  • Bumpity bump!

    Nothing yet? :C

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  • Ok, I edited this question to simplify it a little bit. So I have this .capx

    [attachment=1:ojf1j4pm][/attachment:ojf1j4pm]

    Is there any way to make the shadow cover the red object that's behind?

    This would be the perfect example:

    [attachment=0:ojf1j4pm][/attachment:ojf1j4pm]

    This is the original post if you want to check:

    Hello community!

    I am trying to make a decent flashlight effect, so I modified a .capx [sorry, can't use urls yet] and got this:

    [attachment=2:ojf1j4pm][/attachment:ojf1j4pm]

    Now the problem is, when I stand in front of a wall, I can still see the other walls when I hoover over them with the flashlight even though a wall is blocking the "light" path. Is there any way to solve this? should I use another technique to emulate a flashlight like this?

    Thanks in advance!

  • Oh my, you're a genius! I actually didn't think about adding the two actions "jump forward" and "move right" to trigger at the same time, thank you very much!

  • Hello there, I'm fairly new to the creation of side scrollers, so I'm wondering, how do I make a specific animation play when you press the UP+RIGHT buttons?

    I've made a "guy" sprite pinned to an invisible sprite and gave the invisible one a platform behaviour. So far the left, right and jump animations work fine, but I can't figure a way to set a "forward jump" animation. Will the "key code" function be useful? if so, can someone tell me how to use it? I have found no clear example on that.

    Thanks in advance!

  • Oh, nevermind, I switched to the "click on the piece to move" system, it's less of a pain to code. Can close the thread now, bye bye!

  • Well, first of all hello, I'm fairly new to this engine and forum and I'm having trouble with a chess-like turn based multiplayer (local) game. I read all the tutorials and a lot of threads, but most games are just 1 against 1; In my game, each player controls 4 "pieces" that move one at a time, i.e, I move the first piece "A1", click on "end turn" and the game switches to "B1". When you are B1 and click on "end turn" it goes to "A2" and so on.

    Thus far the turns work great, but the problem is, how do I keep the turns in order when one piece dissappears? Is there a better/easier way to make the turn system?

    I will upload a .capx file to show how my turn system works, but in the meantime I can tell you that it's fool proof, and I'm not even using arrays because I learnt how to use them after I made this turn system, sorry for being newb xD

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Shiki

Member since 28 Aug, 2014

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