Hello !
I'm happy to show you my first game make with Construct !
This game can be considered as the prototype and prequel to a longer video-game serie on ENKI DIDILA.
The main idea is to make a puzzle/exploration game, like Myst or Rhem (but also like Dark Souls with its labyrinthine level design), but all in 2D top-down view.
In this game, we follow Enki (the sumerian god of crafts, knowledge, magic, but also lake water) in his childhood.
With him we have to explore a mysterious island, in search of hints and strange signs to unlock all the island mechanics, and find with him the way to Magic and Knowledge…
But in this first game I’ve just test some puzzle mechanics, and try to see how realistic the atmosphere can be in a 2D top-down view in 16 bit, nonetheless you can need an hour to finish it.
This is also the opportunity to have the first feedbacks, with the idea to start soon the development of the real game.
You can play it at : ITCH.IO/ENKI-DIDILA
And vote here : INDIE DB/ENKI-DIDILA
In this future game I’ll explore more specifically the gameplay potential of exploration.
It will take place in a huge temple area where we can find place with nothing to do as much as very important place or as secret room.
All puzzles will just be there for divised the area exploration and offer the pleasure of accessing and discovering new part of the temple.
An important part of the game experience will be based on the quality of the game atmosphere, to keep the pleasure of long exploration time.
An other part of the gameplay will develop the idea of an apparently dead ruin that reveal its full of life potential as you progress through the game, revealed by the player interaction with all that surronds him.
But for now, I can just offer to you this small prototype.
However, I really hope you’ll spend a good time with it, I’ve done my best for that !
I look forwards to any feedback you might have on this game !
See you soon,
Jules MESSAUD