Hello.
I've recently created multiple playable ads using construct3 and successfully exported for multiple ad networks. However, there's an issue that keeps getting our ads rejected from networks (Unity for example) - and it's related to iOS sound toggle.
For some reason the ads completely ignore the iOS sound toggler (the device one) and keep blasting at full volume. I've tried everything without success. The only platform where this works is ironsource where they provide the "dapi" library that has the audio changed listener, but outside of that i can't seem to find any other solution (and dapi can't be used on any other network).
I would appreciate any help