McBuzzzy's Recent Forum Activity

  • Thanks!

  • Thank u both!

    Magistross: You helped me much! Its pretty hard to search something u dont know its there, or even have a name (like function) to google. thank u for explaining and even changed my capx!

    : Didnt get ur idea. Sure its me noobing around If it is not to much timeconsuming, i would like to understand what u told me.

    Thanks!

  • Hi,

    i am doing a spaceblaster game and dont know how to code correct interact different upgrades.

    I have 2 Upgrades for the Laser. First upgrade changes the Lasersprite and some instancevariables like dmg and energyconsumption. The Second upgrade Changes the amount oh how many lasergungs ur ship has. picture for get better idea:

    Here is my code for finding which Lasertype to spawn

    I do this for 4 lasertypes by "Lasertype = 0" to "Lasertype = 3". Now i want to implement 8 upgrades for the number of laserguns (spawn more of the right Laser on different angle) and have to check a variable for the amount and one for the Type.

    Question: Do i realy have to create 4 x 8 = 32 Events for that idea? i learned abeot arrays while searching for an idea, but dont get how i could use it for this situation.

    Thanks for your time!

    Her is my .capx

    h*t*t*p*s://drive.google.com/file/d/0Bx3WDFOpgBMAT05QTnFzN1BmVW8/edit?usp=sharing

  • It would be easier with some screenshots or better a .capx

  • Found the mistake. Thanks

  • Hi!

    I used a tutorial from Kyatric and changed from "from left to right" to "from bottom to top" and tryed to change the math too. Didnt work...

    Help would be nice!

    Here is the file: h*t*t*p*s://drive.google.com/file/d/0Bx3WDFOpgBMALW1vUG5TZzZXSUk/edit?usp=sharing

    This is the tutorial: h*t*t*p*s://w*w*w.youtube.com/watch?v=iH0NdG7e16E&list=PLfsP5t7ilSnvTabQS7NyxMIjxSs8insfv&index=4

    Thanks!

  • Thanks zenox98

    No i dont have a backup

    I'll do it again.

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  • Problem Description

    RunLayout from Construct2 without exporting. Only thing changed since working was installing spybot search&destroy and made some changes on the layout. Uninstalling doesnt change anything.

    Attach a Capx

    h*t*t*p*s://drive.google.com/file/d/0Bx3WDFOpgBMAVzJxZ1ItallKS00/edit?usp=sharing

    Description of Capx

    Is a towerdefense gaming with pathwalking (no pathfindig), turrets and sprites to place turrets on. Nothing special

    Steps to Reproduce Bug

    Run layout

    Observed Result

    ____ What happens? ____

    Expected Result

    ____ What do you expect to happen? ____

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Win7Pro 64 SP1

    Construct 2 Version ID

    r178 64bit - free edition. No Plugins oder downloaded behaviors or anything like that.

  • Thanks u did it!

    It was so easy... but it didnt come into my mind

    Thank u alot!

  • Maybe someone does anything similar with other Events? Any Idea for a workaround would be nice too.

  • EDIT: Changed attachment, wrong project

    Hi,

    im building a towerdefense game with pathwalking monsters and turrets. Nothing special, its my third day with C2 im a noob

    I used the tutorial from Geometrix and made some changes... surely this is where i made the mistake.

    When i placed a turret on the grid it works. But i can place another turret over it - wrong

    Here ist the "code":

    I tried "Curser is not overlapping turret1" but doesnt helped me. I dont have a clue whats the Problem, plz help me.

    ________________________________________________________________________________

    There is another Problem with the tutorial from Geometrix (sry for the bad words). There is a rule that a tower only searchs target if placed ("not Floating) via boolean instance variable. It works for the first turret. If first turret is placed, second turrets shoots when "floating". I have the same problem. Maybe anyone can fix this Problem?

    Thank you!

  • U need to set direction right when placing sprites. U will see in file

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McBuzzzy

Member since 24 Aug, 2014

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