mahdi71's Recent Forum Activity

  • what you mean of 250 players limitation ?

    this limitation is for one game ? (on chrome tab or window)

    or for every ip and every computer ?!

    why there is a limitation ?

  • if i know how to move an object in a isometric circle then i can solve that !

    any one can help ?

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  • no one know that ?!?!?!?!?!?

    my project almost done i just stuck with this !

    any suggestion?!

  • hi

    please see this capx

    dropbox.com/s/qg05u1sw8ydic5i/prob.capx?dl=0

    i have 72 frame of a tank rotating

    i want my turret position always be in the back of the tank but i can not use imagepoints as you can see (it is so bad when i use imgepoints and turrets not always in the same place ) that must be so acurate to work and doing that for 72 frames and alot of objcts like that is not an option

    so i need a formula

    please help .. !

  • atm, "at the moment"

    As to your other question, I fear you will get no direct response here.

    The topic had been brought a few times last year, it came down to that the current multiplayer mechanics are not geared towards a self host "Host" solution. But rather using the game mechanics intended use, and have a host be one of the players.

    why is that ?

    i simply can run each host game in a chrome window and in host game check every time it get disconnect auto connect and create room

    so host well work and everything is fine ! whats the problem then ?

  • Hi, hoping to find some help here,

    I am previewing my game on my Samsung tablet and it is only running at around 2-3 frames per second.

    On my computer it is 60.

    I now my computer is much more powerful but 2-3 frames is snail pace.

    It is not a big game just one sprite moving horizontal at bottom of screen and It is collecting sprites dropping down from top.

    Even when I made it into and APK it was no better.

    Any ideas please.

    Cheers.

    dont use any effects and do things every x sec insted of every tick like every 0.1 or 0.2 sec

  • what is "atm" ?! (sorry my english is bad)

    if you want to look at my game well you can't !

    but i still looking for an answer

  • 1. well .. that depends ... I could imagine a quick and dirty trainer if you don''t use some sort of token for client identification.

    Meaning I could perhaps create my own peer, which sends commands / action periodically.

    2. People get the client, right ? and they use this to play the game .... the host is provided by you

    Just saying

    1. users must register and i check everything in host game and host check things with database so game actually happens in host users just send inputs !

    2. if they do that doesn't have anything for them and maybe better for me because they don't have host so they can not use my game to sell stuff like gems, gold,... .

  • lennaert thanks for the answer

    my host game is separate from the regular game because :

    1. no one can cheats

    2. nobody can get my javascript and copy my game because they don't have the server game!

    and maybe i could increase to 50 player but no more (my game is rts and i can not have more player in one map because of bandwidth and fps)

  • hi,

    sorry for english

    i made a game with multiplayer plugin

    in my game every room can have 20 players and my players use auto join to join top server which is not full.

    so i must have so many empty game server for new players to join

    and i want to buy vps with a windows os but which is the best way to run my game servers with max power and no lag in the game. i didn't use graphics in my server side game and remove not important stuff like fx or ..

    so my game server have a good performance.

    since my game must have much game servers i must run many games in one vps and i want to use best of my server performance

    so there is the things i can do :

    1. i can install chrome and run every server in a chrome tab

    2. i can install chrome and run every server in every new chrome window

    3. i can use a page with many iframes and in each iframe open a server game and use chrome or nw to run that iframe

    4.i can use another browser if they are better to save performance like opera or ff or..

    5. what's your suggestion

    thanks.

  • hi, i can work with unity3d and i dont have a problem with multiplayer in c2 and i think it's awesome!

    i prefer c2 to unity3d just because i like event sheets in c2 (even playmaker it's not the same !)

    but unity exports and 3D in construct is a dream never come true !

    c2 founders, please make a unity3d with touch ui and c2 event sheets and a system to share and make behaviors with event sheets

  • i export my project and it work fine !

    so the problem is with the preview but i dont know what is the problem !

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mahdi71

Member since 24 Aug, 2014

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