mahdi71's Recent Forum Activity

  • yes you can and i dont think you need any plugin !

    its an isometic game

    you just need images and ready to go !

  • hi

    i was looking at GooglePlayplugin

    and i see this manual:

    scirra.com/manual/175/google-play

    but in plugin there are some expressions like :

    GooglePlay.MyAvatarUrl

    GooglePlay.MyDisplayName

    GooglePlay.MyFamilyName

    GooglePlay.MyGivenName

    GooglePlay.MyID

    and in manual did not say what is these things !

    i want to get user email or a uniq id for each user

    i must use GooglePlay.MyID ?or GooglePlay.MyGivenName ? or .. ?

  • best way wich work on all systems : is socket so :

    use socket.io plugin and a nodejs server

  • why not make construct 3 as an asset for unity ?

    that will make all problems go away and scirra small team have more time to work on important stuff instead of engine and exports

    and more people will buy construct 3

    and it will be the best asset in unity asset store

    so: more mony + more happy users + better software

    in construct 2 you spend alot of time for engine instead of your awesome idea (event sheets is the only reason i use c2 , they are fast and easy)

  • and what's wrong with crazy ? <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Version 2 -

    https://goo.gl/zBlaR2

    known problem - If you move very slowly "backwards" with constant "left/right" corrections you can reverse the arrow straight back but apart from that.... <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    thanks so much its what i needed !

  • one way

    https://goo.gl/CpAixD

    thanks but when you drag object slowly then its not smooth and change direction so fast, it seem crazy !

  • You can compare every tick if the X and/or Y is increasing or decreasing. For the X axis example: If it's increasing, it means its going right. If it's decreasing, it means its going left. It's the same for the axis Y.

    so how i set the angle !?

  • hi,

    i have an object wich i can drag

    i want my object look at the direction i drag it

    so i must get angle from moving but i dont know how !?

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  • On went online

    On went offline

    and

    Is online

    not working on android device with crosswalk

  • 1. Yes on your server it will get disconnected

    But in host game (since there is no connection) when we are host some times (when we disconnect internet for 10-30 secound) the "on signalling disconnected" is not trigged and when we compare the peer count host still show 1 peer (itself) but it shouldn't show 1 peer becouse its already disconnected!

    1.5 : and another thing is when a disconnection happens and a peer get disconnected it doesn't try to reconnect to that game again and we must try to reconnected it and that will get alot of your server resources (we must connect to signalling and then login and then join room and... when you can simply reconnect that peer to the game fast (you alredy have the host ip)) reconnection must happen inside your code not us ! (I mean we must connect to the host and connect to signalling server at the same time and this is what make multiplayer plugin unstable we could simply use signalling just for establish to host and then get disconnect from it) and when we want close the room we just connect and tell the host that room is close or...

    2. Its easy : when a latency happens for a synced object that object get destroyed in peer side and it shouldn't get destroy for a latency or internet problems it must destroy when on host get destroy

  • Problem Description

    hi

    there is two problem :

    1 . when you disconnect from the internet some times host or peer (mostly host) dont know they disconnected and disconnect from signalling will not trigger

    2. when internet disconnection happens (not closing the browser tab) synced object will destroyed in peer game but they did not actually destroyed in the game

    Attach a Capx

    you can test this with scirra ghost shooter multiplayer example (but you have to change it and make game dont destroy peer player)

    Description of Capx

    _

    Steps to Reproduce Bug

    • Step 1: use multiplayer plugin and sync an object
    • Step 2 : join to that game with your phone and your pc (now phone is host and pc is peer)
    • Step 3 : disconnect your internet connection in your phone . now you can see the synced objects are destroyed in pc but they actually didn't destroyed in the game and because of disconnection they are destroyed. but if you insted of disconnection close the phone browser now you can see the object will not destroy

    Observed Result

    multiplayer plugin doesn't handel internet disconnection well

    Expected Result

    multiplayer plugin dosent handel internet disconnection well

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    windows 8 and 10

    Construct 2 Version ID

    r212.2

  • hi

    i need to make an app which get 2 number and it start from lower number and every tick add 1 to lower number until it get to the bigger number

    like this :

    lownumb < bignumb

    repeat => add 1 to lownumb

    but this numbers are 16 digits and it just work with 15 digits

    (i can use numbers as a string then get right number which is not 9 and then add to that and if the last number is 9 then add to left number but i need a simple formula !)

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mahdi71

Member since 24 Aug, 2014

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