I won't see any performance benefit if the game is fillrate limited on a weak Intel GPU! Again, as I said before, hardware limits don't change even if you change the technology you use. It seems that most people don't understand this?
hardware limits don't change but game performance is changing !
make one simple game with unity and make that exact game in construct 2 and run it on same device you will see hardware is not so limit as you think !
my note 2 have a great hardware it can run even GTA with no lag (it can run supper high quality games) i mean even big games need less memory then c2 simple games need on android
but when it comes to c2 games it laggy even in simple games
you just can use c# instead of javascript for engine
then you can compile that c# to almost anything (its hard but can be done)
i know how to program and i can use unity or... and i will use them
but your c2 is a great software it can make billions you just not so serious about it
so i suggest you hire people and programmers to develop it and spend some money
i will promise you will get so much more then now
html5 still too young and i think its need more than 2 years to be like a native app