joelmayer's Recent Forum Activity

  • Technically, no, of course but from a business perspective it might make sense for developers if we wish to publish there but i think it probably doesn't make any difference since all you would need is just an executable that they upload but i guess they have a lot of features that we could make use of like the instant drop in multiplayer and stuff like this.

  • Hi there!

    While the Stadia sure is a controversial new service by Google i was wondering, if there would be any potential as a new platform for Construct games and if yes, how would they look like / what would it need? Basically any executable would run on their service but since it runs through the Chrome browser, could this also mean you could run HTML5 games directly?

    Would C3 need any adjustments for us to create Stadia games? Or for similiar services? What's Scirra's take on these new developments?

    Happy to hear your thoughts ^^

  • not supa important but how many years or so ago?

    Multiple times over the years, i rather not think about it or i'll realize how old i am :D

  • Bottom line is: game development is, by it's very nature, incredibly hard. No tool will make the game for you.

    I tried to get into several engines like GMS2, Unity, etc. and did some beginner tutorials with them. But Construct was the only one where i could really feel like "Yes, i think with this it will be possible to make my game!". I bought Jerementor's C2 course from Udemy back in the day and after that i knew pretty much everything i needed to know to get started. Within a week i had my own inventory system running. Within another week, a dialogue system. Both can get pretty complex in other engines but for me, with little coding experience beforehand, it was possible to get my own game going very fast.

    So, prepare to learn and work hard to achieve your goal but if you're looking for the "easiest" engine to use, then Construct is the way to go as far as i can tell when it comes to 2d games. That doesn't mean that it will always be "easy" though but it will be much less difficult than with any other engine.

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  • Elliott Right Click in Layout View -> Timeline -> Timeline Bar

    You also have a new folder in your project window called "Timelines" Via right click you can create new Timelines there.

  • Pretty much agree with all the suggestions tunepunk made but i'm confident a lot of those thing will be added in later iterations.

  • If you want to know more about how a timeline works, maybe it would be beneficiary to look at a few tutorials of pretty much ANY animation software like After Effects, Adobe Animate or Moho.

    The exciting thing about the timeline is, that you can do your tweening animations inside the layout editor and see an instant preview. You can add multiple timelines so my guess is you can make like different timelines for like i.e. a sprite floating into the screen and one when it floats out of the screen and then call upon them via code. What's also neat is that the keyframes seem to have indexes so i certainly hope there will be a way where we can call upon actions to happen on specific keyframes within a timeline.

    It's kind of the early Flash/Macromedia Director way of doing interactions. You should be able to animate pretty much any property such as scale, position, opacity etc. and just do it in a much more intuitive way than to code it, test it, see that it looks wrong, change the code, test again, etc.

    Currently it's really just an experimental feature and i couldn't get it to work. It still needs some usability iterations and, of course, bug fixes until it's fully functional but i think it's a great addition to make C3 even more powerful. Whether you want to use it or not is, of course, entirely up to you in the end :)

  • Aaaah i see :D Well sorry then, got it wrong haha.

  • Yes but i think the idea is that you stream games from Xbox Live to basically any device possible. Question is, what format do these streaming games need to be. I'm guessing they are in some sort of Windows format? But maybe i'm getting it all wrong, i don't know :D

  • Hi Guys

    Just saw this:

    https://www.ign.com/articles/2019/02/04/microsoft-expanding-xbox-live-to-nintendo-switch-and-mobile

    And was wondering what your thoughts were? Would this mean that, theoretically, C3 games could be played on the Switch as well? How is UWP/Xbox performance these days? I think it's a nice step by Microsoft and might make developing multi-platform games a whole lot easier for the future :)

  • I think this actually an area where C3 really has undiscovered potential. I use it at the office a lot for any kind of communication Materials, that have nothing to do with games i.e. one time i programmed an interactive display with it for a product convention.

    Right now i'm working on an interactive application for the HR department which they will hand applicants on an iPad while they're waiting for their job interview. That will be fun as well and it's super easy with Construct. Also used it in my post-grad as an interaction designer as a prototyping tool since i wanted to present some interaction stuff that wasn't possible to show off with tools like Sketch or AdobeXD.

    So yeah, for anything that goes beyond pretty standard websites or apps it's cool to use as a mockup tool and even for interactive stuff for clients that aren't games. For me, it's kind of the modern Macromedia Director substitute :P I hope they implement the Timeline feature one day, then it REALLY would be like Director! :D

  • They said something about "rudimentary 3d capabilities" being planned for the future but that is more about having some Z-depth. I'd rather have C3 concentrate on being a well made 2D engine and 3D is a whole different beast.

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joelmayer

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