[quote:3opdfsg1]didn't understand the last part ? when i add the text box to the score layer near the time can the payer write his name and save it and every one on the world can see it ? this game is not multilayer.
Not multilayer! Even free version gives you 3 layers.. that is like making apple pie without a crust...
OK, what I meant by "Then simply text box "Total Time: "&time" was anywhere you needed to display the "time" variable you were filling with the time-since-start number... In order to do what you are wanting you would need to put a text box like I show ("Total Time: "&time) [The "Total Time" can be changed to anything you want between the ""] You would then need a blank type box object beside your text object if you want them to write their name. HOWEVER, unless you are storing both the name and time value in webstorage or some other method the data will be gone as soon as they close the game.
I have done a tutorial on webstorage if it helps (https://www.scirra.com/tutorials/1152/introduction-to-webstorage-simplified).
A better way would be to have to player input their name somewhere before the game starts and save it to a name variable, then at finish display both variables like so: "Awsome, "&name "you lasted "&time "seconds!" and then store these to a persistent website location (several tutorials out there for this type thing).
[quote:3opdfsg1]here is what happening
Evey 10 second this object appear and throw things. this things move in different angle and stop. now the problem is when the next 10 second come the object appear and throw new things but also the old things moving again ? so how to stop it for ever
This is happening because Construct2 doesn't know which instance of the object you are wanting to perform actions on. You will need to "pick" the newly spawned objects and not the old ones. In order to "pick" an instance it must be referenced in the Conditions portion of the event.
An easy way off the top of my head is to put an Instance variable inside the spawned object and say call it "finished = 0", now right after your stop action after they have spawned and run their course you would add a set Instance variable action to finished=1. Now in your initial spawning Conditions you would add a (object type)-instance variable finished (doesnot) = 1 (or either = 0 your preference).