Chris PlaysOldGames's Recent Forum Activity

  • How do you create the objects... ie. do you decide how many will appear of a certain type?

    If you do or even if random all you need to do is store the number created in a separate variable and subtract one from the variable each time one is destroyed.. when that variable=0 then give player the -1 score...

  • Could you be any more vague?

    Make sure the text object is not set invisible

    Make sure the text box is large enough to hold the text length/size

    Make sure the "Score: "&MyScore is showing the variable you made to store score

    Make sure you have updated the text box with the score var value.. ie Every Tick - Set text "Score: "&MyScore

    Etc

    Etc

    Etc

  • I have finally gotten CJDStU to where I am satisfied with it. I have changed the title to Captain Doe Saves the Universe.

    It is a side scrolling space shooter where you try to survive 100 waves of enemies and bosses and kill the final boss. There are 5 scoreboards to allow players to compare their game play to others. Now if we can get an arcade with an actual search ability.. what is this 1985?

    Give it a try!

    https://www.scirra.com/arcade/action-ga ... erse-16468

  • Have you tried the flappy bird tutorial under the tutorials section or used the flappy bird template that comes packaged with construct 2 in the start menu?

  • I am not sure how you can change the size without changing the size. I do believe we need a more clear example of your intended goal.

  • One option is to put all your moving parts into a pause master group that you set deactivated when paused.

  • I would think so, I know you can make your own non-cycling UID this way by making an instance variable that increments for each new instance.. so don't see why you couldn't use a string tag. However, you would have to pick an instance to assign it a tag... otherwise what use would it be, if I understand correctly.

  • 1. Put all your code/events that are running too early in their own group set deactivated by default. Activate the group inside the button that launches game when character selection is finished.

    2. Second option is set your events like move/spawn, etc to condition out true a global like layoutstarted=1 and set that global as mentioned above (I do this in my space shooter in my sig).

    3. Lastly you might have to reorganize your events so the character selection stuff does not need the main sheet to include it. It simply calls start layout main when player finished selection and all selections are store globally.

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  • You can prolong this by not including your main game event sheet in the start event sheet. However, you have to keep in mind the event sheet will have ran through several iterations (60 times a second) before you even see it upon a regular load. So make sure you add sufficient delay between your "on start of layout" setup stuff and your running game events.

  • Thank you, yeah I have used both Spritefont+ and Hornet's mono tool. Spritefonts with known spacing values are pretty easy to set up without the tools though so I was wondering about the quote " issue to see if I was missing something native in C2 or if the tools are required to work around C2 limitations.

    Oh, nm. I see the double now... "".

    Thanks!

  • When setting up an imported spritefont how do I set the character width of the character "? Construct 2 will not allow you to enter the " in the box without throwing an error since it thinks the " is closing the expression.

    I know I am missing something simple but not a lot of info is out there on using sprite fonts with C2.

  • random(0,10) (or whatever values.. 0.1,10000.. etc)

    There are other random options for more precise values, see manual for them,

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Chris PlaysOldGames

Member since 22 Aug, 2014

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