yessir! I am currently using a setup where he teleports to a outside "hub" vent for a moment then it sends him back to another random vent. it looks nice but I think the quick random selection of a vent will be a lot easier if I can figure it out.
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Hey I am sorry, I can't figure this out for the life of me. Do you happen to have a method to prevent teleporting to the same vent you collide with? Maybe something with UIDs perhaps?
okay thank you so much I'll play around with the variables and see how that works.
ooooh okay so for each vent I should specifically make a variable being open or closed so I don't go back to it immediately?
okay awesome, how would I go about locking out my current vent so I don't get randomly sent back to it after colliding with it?
Trying to teleport to another instance of my vent system with a collision but it keeps sending me back to the same one.
I thought I would ask on here because I can't figure out the issue. My player has a weird collision with my tiles and I can't seem to figure out how to change it. On the left side I will go right into them but on the right I can't even touch them. Also, my Enemy seems to run through the obstacles sometimes while pathfinding even though I have it set to solids (I just switched it to custom and placed the obstacle option as an event to see if it would help).
awesome and seriously thank you, how did you get that else tho? lol, I am so new to this I have no idea if this is day one coding stuff, my apologies.
Sorry, I am very new to game making and I am not quite sure how to change the direction the enemy is facing while following a path(he moonwalks and doesn't mirror). I know how to do it for when he is following the player (using compare X pos) but kind of lost on the pathfinding method. Any help would be really great, thank you.
Member since 2 Oct, 2021