skelooth's Recent Forum Activity

  • http://surolace.com/nyad/

    Just sharing <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> It would potentially be a game to help advocate organ donation.

  • question about sprite1 overlapping sprite 2... could I just check for the current mouse position instead? Would it be less resource intensive to only check on point ? Prolly doesn't matter lol. Thank you for the idea!

  • "Simple, the web is now FULL of useless services, scams, hack, ransomwares and worst, PORN."

    I giggled

  • So, I've run into a situation.

    If you've ever played a kairosoft game you'll see they made their buttons more touch friendly by only activating on double tap, and highlighting on normal tap.

    I would like to do something very similar. I only want buttons to activate on a full tap event (this works) but I want them to highlight while being touched

    I would think that

    Is touching object (my sprite)

    would work, but it does not, that seems to only work with the compound condition:

    on any touch start

    is touching objecting (mysprite)

    The problem with this is it only snags the object you poke. I'd like to activate a hi-lite effect on everything in a family while a finger is being dragged around on it.

    The game also supports mouse, but it doesn't look like anything I'm doing with the mouse effects this particular issue as objects under the mouse are lit up regardless if it's a click or a hover.

  • Is there anyway you can put the full 40 dollar version on the scirra store?

    I don't mind buying it directly, but all of my resources are fractured between scirra, steam, etc. So if I can consolidate into an existing account that's best.

    Also, I'm impressed at the speed at which my thread summoned you B-)

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  • I didn't see a stub in the scirra store sub forum.

    Does anyone have an opinion on this ebook? Is it still being kept current? And does it list publishers and stores for non game html5 software as well?

    Thanks!

  • FYI my game has just developed a new stutter. Despite saying 120fps every once in a while it does this super stutter thing, and the only thing I'm doing is moving using 8 direction movement with some paralax (all other code is dormant and nothing else is different in the seconds before and after the stutter except a few biggish sprites (500px wide) on one of the paralax layers.

    Only happens when I export. :\ Hasn't happened in crosswalk, but html5 export definitely.

  • jquery (that comes installed with C2 games) supports the jsponp request type as well.

  • C2 is already the best engine ever. I own licenses to tons. This one, hands down, is my favorite And it already does have real multiplatform export. HTML5 isn't the future, it's the now.

  • What isn't working?

  • "I looked into that, but it would cause the game to run very slow."

    No, it would not.

    on ever .1 seconds {

    power input on ? power on : power off

    }

    Is barely a blip. Unless you have an absurd number of powerlines of course, but a few hundred of these calls isn't going to make a big difference.

  • http://developer.android.com/google/pla ... files.html

    There are instructions here for making and accessing expansion files but looks to be in Java. 50MB seems like an awfully small number. I've definitely downloaded things much bigger. So, curious to any replies.

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skelooth

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