vlweb3d's Recent Forum Activity

  • Too much MATH is not good for a graphic designer's stomach ... ugh

    I took one look at this - and I almost puked.

    http://clintbellanger.net/articles/isometric_math/

    So like I said before, if someone from Scirra (or anyone else for that matter) is willing to make full behaviors, events, etc. for this and have it in the Asset Store, that would be great.

  • You don't need isometric to do what's in the vid.

    All that would be needed is the paths behavior, and some z order masks.

    newt OK, but do you know of any tutorials that show the kind of stuff you're talking about?

  • >

    >

    > THERE'S ALLOT OF TRUTH HERE IN THIS VIDEO ...

    > Compared to other game engines that I've used, as a graphic designer, Construct 2 is indeed easy to use ....

    >

    > I'm almost finished with my first game and I hope to have it up on STEAM by early next year.

    >

    > Now if only someone would make a 3D Engine that was just as "event heavy" as Construct 2 ..... hmmm ....

    >

    > Hey Scirra, think you can put together some developers to get cracking on that project? lol?

    >

    As far as I know, 3D is not at all in scirra's plans for now.

    LOL, yeah I know, I was just kidding - but it certainly would be a cool project for later down the road.

  • newt I get what he's referring to.

    What he's actually referring to is something like this:

    Stasis is a 2D adventure game made in Visionaire studio. The player can move in 8 directions - and there's a separate animation for each direction.

    Yeah it looks 3D (because of the high quality rendering) but its actually a 2D game.

    An 8-direction preset like this in Construct 2 would be awesome.

  • I think what spy84 is asking for is something like 8 direction isometric movement preset behaviors.

    Think of engines like Adventure Game Studio, Visionaire Studio or even RPG Maker and you'll get the idea.

    Presets like that would be a definite added bonus to Construct 2.

    It would make Construct 2 even more

  • THERE'S ALLOT OF TRUTH HERE IN THIS VIDEO ...

    Compared to other game engines that I've used, as a graphic designer, Construct 2 is indeed easy to use ....

    I'm almost finished with my first game and I hope to have it up on STEAM by early next year.

    Now if only someone would make a 3D Engine that was just as "event heavy" as Construct 2 ..... hmmm ....

    Hey Scirra, think you can put together some developers to get cracking on that project? lol?

  • >

    > So if this is some "technical" stuff - when can a full fix be implemented into Construct 2 so that we can all easily export to make a fully functional Windows game?

    >

    Latest beta release includes the node-webkit fix. And the next stable release will probably include that too.

    I certainly hope so - as long as the next stable release (with stable node-webkit) is out before Feb 2015, I'll be a happy person.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Just a question. Is this a fix on the technical side of node webkit or is this a Construct 2 fix?

    I'm not good will all that "teche" stuff.

    All I want to do is export my game from Construct 2 (using Construct 2 Export feature) into a full Windows PC game (without any freezing).

    Because I want to put my game on STEAM.

    And we all know that STEAM can be a "harsh mistress" if your game is found to be buggy.

    So if this is some "technical" stuff - when can a full fix be implemented into Construct 2 so that we can all easily export to make a fully functional Windows game?

  • Dark-Base 01 - Developer Diary 02

    This is the 2nd Developer Diary Video of my upcoming Indie game Dark-Base 01. In this video I'm showing more cool stuff with regards to player behavior and enemies..

  • Dark-Base 01 - Developer Diary 01

    This is the 1st Developer Diary Video of my upcoming Indie game Dark-Base 01. In this video I'm testing movement controls and interaction between force-fields and color-coded keys.

  • I see that Node Webkit is still giving trouble. I plan to release my game February next year.

    I sincerely hope that this problem is fully taken care of before then.

    Development of my game is going well - except for Node Webkit - and since I plan to make a Windows PC game for STEAM, Node WebKit NEEDS to work.

    I shudder to think that all these months of development would be in vain - just because of Node Webkit

  • Ok that's good - I would hate to have to tell my users ...

    "Hey you need to install Google Chrome in order to play my game"

    Since I'm building a Windows PC game after all.

    I really hope that all this drama is sorted out before February 2015 - that's my deadline for my game's release.

    I would hate to have wasted months of hard work - just because of this freezing issue.

    Also, I hope work is being done to integrate STEAM features.

vlweb3d's avatar

vlweb3d

Member since 18 Aug, 2014

None one is following vlweb3d yet!

Connect with vlweb3d

Trophy Case

  • 10-Year Club
  • RTFM Read the fabulous manual
  • Email Verified

Progress

12/44
How to earn trophies