CBelle's Recent Forum Activity

  • on Event 6

    Bullet |Set Angel Toward (player.x ,Player.Y) meaby now is better??

  • and if you press up button the boss spawn All The Bullet player .x.. so the bull going up..

    hmmm is not the best i think this trick..

  • this boss how is look?? what he throw? is melee or range?? moving up down or fly around the random?? we need more info about what are you need!!!" this wall flies trough walls" they player cant through the walls?? tell us more..

  • your image is to high for this post i cant see nothink

  • ty i found it but still look crap this system for RPg

  • yea finaly

    i make it with on right click mouse -- sprite find path mouse.x mouse.y

    on pathfinding path found - move along path ...

    ok this is crap with Obstacles solids... come on with solid (wall) you cant get inside you cant touch it!!!

    what i need to do ?? he look very poor :/ the Cell size is same with Sprite hero?.. cell border -1 ?

    what is the best setup ?? so NEVER NEVER touch the solid!!

  • 1.: i think i need one object spawn on mouse click over and over when mouse right clicked. and delete the last one?? < but how?

    2. :with Boolean?

    1. on Right Button clicked

    2. -> Sprite1 X is Isset | Sprite1 Set IsSet to true

    4. ->Else | Sprite 1 Set IsSet to False

    4.Sprite 1 is Set | Sprite 1 Set position to (mouse.x,mouse.Y)

    ______________________|Sprite Set IsSEt to False

    3.

    i just i need a pathfinder system with mouseclick... never i used before lol (im noob)

  • send capx meaby ? ;P

  • your code work perfect.. something wrong happen on other event?

    try only this code a new project and see that work..

    i did find other method when Sb1 is Less or Greater from Y , Then M1 set position Y ...so all item slide smooth back to right position..

    i try with SB1.imagepoint(0) Greater ">" from layerparallexY+"440"<---i cant remember the right position

    but this method does work right..the SB1 stop work and (mouse"Sprite") does appear again..

    and last think.. i there any way to crate imagepoint on SB1 with action? like SB1 Set imagepoint 40*loopindex("i") when Event is for each 1 to 20 ...so we can have:

    Imagepoint(1) = 40

    Imagepoint(2) = 80

    Imagepoint(3) = 120

    etc...at SB1? oO ..huh i think no? oO

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    What About this method Gmoney and 99Instances2Go

    im not Pro with C2!! but i think my personal method work as well?what you say?

    i use Pin and lepr method

    Smooth?

    https://drive.google.com/file/d/0B8mc-_ ... sp=sharing

  • alot mistakes.. send *.capx link so we can fix it

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CBelle

Member since 18 Aug, 2014

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