CBelle's Recent Forum Activity

  • working atm can you send the file?

  • make the the grid 25x25 and the cell size 25 from yousr pathfinding sprite and use the sprite solid between 25 size..

  • go to projects and make a new layout 2---- right click on folder loyout and rename it level2

    now in your Event sheet 1 ADD action somewhere ...System go to layout...thats it all

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  • how to do event to make an object move to player...

    create a new sprit make a behaviors Pathfinder

    lets say the sprite in your game has name Player

    and the object to move to player has name Enemy

    create new event

    1.system on start layout || Enemy Find path to (Player.X , Player.Y)

    2.Enemy on Pathfinding path found || Enemy move along path

    3.Enemy on pathfinding arrived || Enemy Destoy

  • hello guys,, i need litle help here..

    In my game a make one sprite(Spawn) when i click,, a sprite (balloon) spawn and set position round(Mouse.X/25)*25 round(Mouse.Y/25)*25.. true

    and when i click again the sprite has false...

    "balloon - boolean Drop it is true "

    Mouse on Left button Clicked on Spawn || Call "createballoon"

    Function | on "createballoon" || System Create object Balloon on layer 0 at (Mouse.X , Mouse.Y)

    Ballon is Drop It || Balloon set position round(Mouse.X/25)*25 round(Mouse.Y/25)*25

    Mouse on Left button Clicked on Balloon || Balloon Set Drop it to false

    now...

    i need to make a fuction when i click the sprite(balloon)

    • --> the spirte(Destroy) get the uid from the sprite(balloon)

    ..and when i click the spite(destroy)

    ---> the sprite(balloon) has Destoyed..or change color or start moving .. or drag and drop or change color or what ever

    ... but only the sprite(balloon)when i click not all..

  • in my game i want to make a chronometer "TEXT " Showing minutes and second

    on start layout..

    ty

    variable timer = 0

    every tick add dl to timer

    every tick set text to timer

    and after 10 sec text time disapear

  • solved..

    check this link

    copy:http://s24.postimg.org/5d7xpyx2d/soved.png

    i use 2 boolean on sprites

  • nice ty.. ok i cant post image yet...

    actualy i need to stop the animation from currect frame and start from currect frame again,,,,

    !@#!@#!@http://s23.postimg.org/usoahmimj/checj.png@#@#

    but nothink happen when click again the PlayAutoButton

  • hello guys,,

    i have 2 sprite

    the Sprite1 when press it the sprite 2 start animate..

    the question is : how to make the Sprite2 to stop Animate when press again the Sprite1 ??and vista vesta...

  • hello guys

    iwant to make a personal poster like ///#http://na.leagueoflegends.com/en/site/ekko-comic/##

    post if possible a file example.

  • where is the capx?

  • loop does work for me... here the capx

    Compare frame = 0

    loop yes

    1.. exacly : for every each Right Arrow pressed ...the sprite frame go 0,1,2,3,4,5,0,1,2,3,4,5,0,1,2,3,4,5 etc

    2.. now for every each right arrow pressed .... the sprite go 0.1.2.3.4.5 and stop

    i need the example 1

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CBelle

Member since 18 Aug, 2014

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