ohton_the_knight's Recent Forum Activity

  • found the problem it was the effects on the main character that was slowing it down too bad I can't use the effect made it look really cool

  • There are many things you can try:

    1- Do not create all 3000 objects at once. Only create the objects you need and are visible on screen.

    2- If you can disable off-screen objects, that would reduce performance usage.

    3- Reduce the resolution of the sprite images of these objects.

    4- Avoid using Loops and Every Tick events. It is a good practice to run the code only when needed, instead of Every Tick (whenever possible).

    5- Use object pooling techniques (i.e. instead of creating a new object, you can reuse existing old objects).

    6- Reduce repetitive and redundant tasks. For example, if a variable is common for the 3000 objects, then you can calculate it once, instead of 3000 times.

    I hope this gives you a useful insight about optimizing your game. If you could share some screenshots of your game layout/code, we might be able to help you better.

    Good luck!

    I have 31 every tick events and turning them off did not do anything i did change the fullscreen mode from high to low it works but it's something i don't want to use because you can't see the character and background art and objects you can interact with i am now going to try the other tips you are giving and trying to figure out on how to do them

  • I add way too many objects to my game and it runs very slow in fullscreen was wondering is there a way to make it run faster and make it easier to handle the reason why it has this many objects is because the player moves so fast that they made to end of the level in 1 min so I had to make a bigger level so there more enemies more art and longer level design with more platforming ideas but now my game can't handle it very well what should I do?

  • cdn.discordapp.com/attachments/816017874078007328/966162516042473472/chrome_INFQMIIQ6X.gif i do not know what this is call but i want to know how to make this

  • It's not possible to delete a saved game. (you can only clear browser data)

    To test your code you can use a non-existing save name.

    thanks good to know

  • i need to test out a code that play when it failed to load save

  • i have a character that has a lightning slash the ability to block bullets and wall jumping double jump and ninja stars and now to make a melee combat system for this character i have not made a melee system before so how do you make a melee character for a 2d platformer and also melee enemy ai as well

  • Moveto does not have stepping. Try using the bullet behavior for your dash instead.

    Alternatively, you can add a custom movement to push out solids on overlap, but I don't recommend that unless you are familiar with how it works, to handle the other unintended behaviors it can cause in certain situations.

    i need the moveto behavior it apart of the hole game where the guy does a lightning quick dash attack to a wall then wall jumps to the next one and dash again it use for attacking going through lazer traps and a movement tool in general with a small 1 second cooldown it needed

  • the player is getting stuck in a wall because they are moving really fast I the player to move faster then light when they use this dash move but they sometimes get stuck in a wall i try lowering the speed of it and help a little bit but if i go any lower the speed will not be at the right speed for my game the code is this

  • i want the ai to sail to the player ship and then when it get close enough to the player ship then it will rotate it angle to have the cannons aim at the player ship then it will fire it cannons once the cannons are in range while trying to keep moving with the player that what i want it to do but i don't know how to do it

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • like naval ships combat for my pirate game

ohton_the_knight's avatar

ohton_the_knight

Member since 24 Aug, 2021

Twitter
ohton_the_knight has 1 followers

Trophy Case

  • 3-Year Club
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

6/44
How to earn trophies