rogergaps's Recent Forum Activity

  • Thanks, that improved my performance, although the blurred are becomes distorted if I stretch the sprite

  • Hi there,

    so I'm making a game with several rooms, all of them in one layout. Around these rooms I'm putting some black sprites with Blur effects, as in the example:

    [attachment=0:335bbkep][/attachment:335bbkep]

    The problem is: these black areas seem to decrease performance in some PCs (probably because of the blur, but i don't want to take it off). The example is purely illustrative, but the original layout is way bigger and detailed, and the issue becomes apparent.

    My question is: is there another - smoother - way to make this black area?

  • Thanks, guys... You've been of great help!

  • thanks, codah, I'll try to apply this to the original game and come back to you

    edit - it doesn't seem to work in the original project. When I enter a new shadow area all shadows disappear... maybe I'm missing something...

  • thanks for the answers, I'm trying them out!

    the one from Colludium looks simpler, but yes, the right room doesn't fade... The events are only dealing with Sprite4, which is the one in the left

    Any way to make all the shadow sprites behave the same way with these events?

  • it says i can't open the file because i'm using the version 173 and it was made in a 175 version... But the 173 version is the last one isn't it?

    EDIT - I got it to work, thanks! But still, if I keep running quickly from one black area to another, right next to their borders, it kind of bugs...

    Sometimes the area I enter gets black, sometimes the area I leave gets visible... Isn't there a simpler way to do this?

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  • Hi there, I'm new to Construct and I'm trying to use the fade out behavior revealing the new rooms I enter, in a way that the room I was before fades to black. (So in a house with many rooms, the only one visible should be the one I'm in)

    So far I'm able to reveal the new room with the fade behavior, but my problem is with the other room... How can I make it turn to black slowly and fluidly (sort of a reversal fade effect) and not all of a sudden?

    I don't know if I'm being clear but thanks in advance!

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rogergaps

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