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  • Could be a few different things getting in the way, depending on how things are setup. Have you tried the two conditions under one action, rather than one main condition and a secondary sub condition?

    EDIT: so something like

    Event: Keyboard: arrow-down is down --> PlayerAnimation: Sitting

    Second Event

    Keyboard: arrow-down

    Keyboard: on W pressed --> PlayerAnimation: UpperCut

    EDIT 2: Not sure if this makes any sense, I'm still waking up, and half asleep lol

  • > > > > The project looks good to me. I'm sorry but, I'm a bit lost as to what you mean by, "First Person Controller"? What are you looking for the mouse controls to do exactly?

    > > > >

    > > > > If you clarify exactly what you want the mouse controls to do, we can help you out better/easier :)

    > > >

    > > > I need to control the camera with the mouse like in first person shooters

    > >

    > > isn't that what that is doing?

    >

    > That's what I'm thinking : /, . Maybe is looking for a camera that also moves vertically, and maybe left click to shoot? *shrug*

    in this example, it is clearly visible, but my mouse movement is implemented clumsily) I need a clear and smooth movement of the camera.

    https://dropmefiles.com/yEWMg

    Oh... my bad. I didn't realize this was a new upload. The camera in this example looks great to me. If that's what you're looking for, modify your event sheets to use this example you provided earlier? (The one at dropmefiles.com/yEWMg)

  • dropmefiles.com/0z2Ga - Here's where I'm at right now. Maybe someone smarter with 3D cameras can help out further. Like I said, I'm completely new to 3D, so I'm just playing around with the camera options, fields, and expressions. Did some googling, youtube.com/watch , this video may help out

  • Hey Tom. I didn't catch the "Free Trial", and "GameMaker Alternative" pages earlier. They all look amazing :). Coming from GMS, it's interesting to see the two go head to head in a way, "GMS going subscription based model recently" to try and keep up. Granted they make a lot of regular updates, but I still find it very buggy at times, and hard to track down my own scripting mistakes. An issue I've yet to experience with Construct.

    I still use both, but mostly just Construct at this point. Construct just makes is so easy to implement anything from platforms, to physics, to visual effects(these "effects" take days in GMS) and now 3D is becoming more and more easy, and accessible for newcomers.

    I can tell a lot of time, effort, and work has gone into these web page updates. I'm taking a closer look at them now. No doubt loads of patience, and work to make everything work together, and look so nice :). Not to mention all the recent updates to the Construct 3 application itself!

    I recently migrated all my sites over to a new server(a week ago today), and have spent 20+ hours spread out over a couple days since then, fixing issues. And, my websites are very humble compared to construct.net XD. Nothing like scrolling through lines and lines of PHP, and PHP databases figuring out why I'm locked out of the backend admin panels for no good reason(seems to be the SSL solution the new host uses). In the end they are more secure, so I can't complain. Made my own backdoor, and created an encrypted key only I have stored locally(highly doubt any hacker will figure it out; I know I wouldn't, and ethical hacking is a specialty).

    EDIT: My bad, I meant the New Features page in my first post haha. I'm half asleep this morning.

  • > The file shared looks much better to me, but not what you are looking for?

    look at my source code, I need the camera to follow the mouse horizontally and vertically, not just horizontally.

    That's handy information. Need the button to shoot something as well? I'll take a look at 's source later on, unless they check on this sooner than me.

    EDIT: I took some time to play around with this. I'm still very new to working in 3D. All my games have been 2D. I think you are looking to use the "3DCamera: Look at position" action, rather than "3DCamera: Look parallel to layout" action.

    I've gotten it to somewhat work. Looks left and right, but yaws the display, then up and down work when the view is tilted. This most likely has to do with the "Look at Z", and the "Up vector" fields in the "3DCamera: Look at position" action, I'm still trying to figure out.

    I've got to move onto other projects at this point. But if I have time tonight, I'll tinker around a bit more. I think some trigonometry will need to be involved to get this working properly.

  • I just signed into the Construct Home Page on the website here. Is it just me, or has it gotten a face lift recently? I gotta say, I love it! It does a beautiful job of showing off the latest features of Construct, some of the top projects created using the software, and more.

    Whoever the web designer here is, just want to give you a quick thumbs up! If I wasn't already a fan of Construct, it would definitely push me towards giving it a shot for my next project. The week I switched over, I was able to prototype 10 games using Construct 3, and that's a record for me in any game engine.

    I know I sound like a total fanboy. But, Construct has opened up so many doors for me recently. The homepage is also the first the thing I saw when I signed into my computer this morning XD. Hope everyone is having a fantastic day!

    Keep up the great work Scirra team! Been loving the recent updates to Construct!

  • The file shared looks much better to me, but not what you are looking for?

  • > > The project looks good to me. I'm sorry but, I'm a bit lost as to what you mean by, "First Person Controller"? What are you looking for the mouse controls to do exactly?

    > >

    > > If you clarify exactly what you want the mouse controls to do, we can help you out better/easier :)

    >

    > I need to control the camera with the mouse like in first person shooters

    isn't that what that is doing?

    That's what I'm thinking : /, . Maybe is looking for a camera that also moves vertically, and maybe left click to shoot? *shrug*

  • The project looks good to me. I'm sorry but, I'm a bit lost as to what you mean by, "First Person Controller"? What are you looking for the mouse controls to do exactly?

    If you clarify exactly what you want the mouse controls to do, we can help you out better/easier :)

  • Excellent! Happy to hear, I was able to help. Good luck with the rest of the game :)

  • If your enemies are separate objects, you can use Families to associate them together.

    https://www.construct.net/en/make-games/manuals/construct-3/project-primitives/objects/families

    Good to know. I'm still fairly new to Construct. I've prototyped a bunch of different games, but haven't come across using "Families" yet. Reading through the document you linked to now. Thanks for the share!

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  • I hope this helps. If not, and you are comfortable sharing your project file, I can take a look, and see how it's setup, and make a couple adjustments for the desired effect. We could jump on Discord, if you are on there, talk some more, and get it working the way you're looking for.

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brainwavecreations

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