eliasfrost's Recent Forum Activity

  • To make something go back to a previous position you need to store those coordinates somehow. Usually you give the object two variables for this (oldX, oldY), when you click the object you want to drag, you store the current position in oldX, oldY and when you drag gizo to hut2, you reset the object position by setting the current X,Y position to the oldX, oldY variables.

  • You can turn on snap to grid in the 'View' menu, where you can also define the size of the grid units.

  • You could use a boolean to tell whether the specific object should enable collision or not.

    is bCollision true -> object.setCollisionEnabled = true

    is bCollision false -> object.setCollisionEnabled = false

    Question: Why don't you use the regular platform behaviour to make the enemy jump? instead of using invisible platform sprites?

    Or did I read you question wrong? It was kinda hard to follow.

  • Hi! I want to make it so that when a certain condition is true the player will dissolve. My issue is that I can't find a way to Get the value of the effect parameter.

    What I want to do:

    every tick

    (

    set effect parameter(get effect paremeter += 1)

    )

    but I can't find a way to Get the effect parameter for the object? do I need to use another variable to store the desired dissolve parameter value in and use that instead? EDIT: I can and I did do that but it doesn't seem particularly elegant you know.

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  • What you are looking for is stuff that has the CC0 license: https://creativecommons.org/publicdomain/zero/1.0/

  • There's a great deal over at HumbleBundle that contains lots of assets and game making tools (and sprite tools) for just $12: https://www.humblebundle.com/ (until 21 July)

  • Do you have an arts background or experience with working with visual mediums? Like painting, drawing?

  • Try viewing through Twitter: https://twitter.com/Secluded_Game/statu ... 1888634880

  • liquidmetal That's the plan, yes.

  • Elliott Thank you! The running jump is loosely referenced from the running jump in Prince of Persia. I guess you could see it as an homage.

    liquidmetal It's a really good game, though it has some of that 'old-school' quirk to it that can get a bit annoying at times.

    I have a story for the game but I don't want to disclose any of that at this time, I'm currently focusing on the getting the gameplay ready, features implemented and such. Once I'm ready to make a proper announcement I will reveal the themes and the basic story. Stay tuned.

  • Make things that stand out. A creative artstyle, pushing genres, fill gaps, innovation. Give journalists a reason to write about your stuff and give viewers a reason to follow what you do.

  • Thank you very much Liquidmietal! The combat system is heavily influenced by Blackthorn. You should try it! Blizzard hosts it for free on their store page.

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eliasfrost

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