Hi! I want to make it so that when a certain condition is true the player will dissolve. My issue is that I can't find a way to Get the value of the effect parameter.
What I want to do:
every tick
(
set effect parameter(get effect paremeter += 1)
)
but I can't find a way to Get the effect parameter for the object? do I need to use another variable to store the desired dissolve parameter value in and use that instead? EDIT: I can and I did do that but it doesn't seem particularly elegant you know.