I would do it all in C2! You´ll need to save variables etc. and that´s nearly imposssible through several engines...
Nice! What do mean by the need of "saving variables"?
It's not impossible to spread a game across multiple engines, but the effort required to do so could be far better spent on improving gameplay. And, besides, learning how to do what you want to do in multiple engines/frameworks is quite an investment of time.
You can make any type of 2D game in Construct, although I stand by statements I've made previously that the likes of Adventure Game Studio or Visionaire Studio are better suited for point-and-click games. With that said, if you're going to make a hybrid game, then I'd definitely suggest that you stick with Construct. Puzzle elements are easy in Visionaire, but I can't imagine the pain involved in trying to beat the engine into a platformer game.
A word of advice on how to go about doing all of this: once you've got your gameplay overview plotted out, make the platforming stuff first, then the puzzle bits, then the point-and-click bits. You'll learn a lot of useful skills and an understanding of C2 while putting together a platformer that can be transferred to any other game types.
Thanks for these explanations and good advices. I appreciate it.
I didn't know Visionaire. Seems interesting (plus it's the engine which was used for making Deponia, and it's a good game).
But I think you're right, it would certainly be "easier" if I do all bits in the same engine...
I've been working on a point and click adventure game with C2 and its going pretty well:
https://googledrive.com/host/0B3JLq-yXZ ... G43WjlRZ3M
I also made a puzzles game, with 9 logic puzzles:
http://www.avishaymizrav.com/time
It's a lot of work, but it is possible!
Though if you're planning on an android/ios versions you should work with tiles and lowRes sprites with minimum animations.
I can't run your puzzle game and I don't know why (the zip file seems "corrupted") but your point & click is very good so far. Great job! I wonder something right now: how did you manage paths and perspective effect on your character?
Also I rather want to make it for PC and in high res (hand-drawing and scanning stuff).
Thanks for your advices and feedbacks guys. And if some other people have more, it's still welcome! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">