Mumbzi's Recent Forum Activity

  • I uploaded a game I made yesterday an it was working all fine and great! Today I open it up and it says that the operation timed out... On all devices... scirra.com/arcade/addicting- ... 7689/bouch

    Appreciate the help <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /> ! Anyway here's what it keeps giving me:

    Server Error in '/' Application.

    The wait operation timed out

    Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.

    Exception Details: System.ComponentModel.Win32Exception: The wait operation timed out

    Source Error:

    An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below.

    Stack Trace:

    [Win32Exception (0x80004005): The wait operation timed out]

    [SqlException (0x80131904): Timeout expired. The timeout period elapsed prior to completion of the operation or the server is not responding.]

    System.Data.SqlClient.SqlConnection.OnError(SqlException exception, Boolean breakConnection, Action`1 wrapCloseInAction) +1767866

    System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, Boolean breakConnection, Action`1 wrapCloseInAction) +5352418

    System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning(TdsParserStateObject stateObj, Boolean callerHasConnectionLock, Boolean asyncClose) +244

    System.Data.SqlClient.TdsParser.TryRun(RunBehavior runBehavior, SqlCommand cmdHandler, SqlDataReader dataStream, BulkCopySimpleResultSet bulkCopyHandler, TdsParserStateObject stateObj, Boolean& dataReady) +1691

    System.Data.SqlClient.SqlDataReader.TryConsumeMetaData() +61

    System.Data.SqlClient.SqlDataReader.get_MetaData() +90

    System.Data.SqlClient.SqlCommand.FinishExecuteReader(SqlDataReader ds, RunBehavior runBehavior, String resetOptionsString) +365

    System.Data.SqlClient.SqlCommand.RunExecuteReaderTds(CommandBehavior cmdBehavior, RunBehavior runBehavior, Boolean returnStream, Boolean async, Int32 timeout, Task& task, Boolean asyncWrite, SqlDataReader ds) +1406

    System.Data.SqlClient.SqlCommand.RunExecuteReader(CommandBehavior cmdBehavior, RunBehavior runBehavior, Boolean returnStream, String method, TaskCompletionSource`1 completion, Int32 timeout, Task& task, Boolean asyncWrite) +177

    System.Data.SqlClient.SqlCommand.RunExecuteReader(CommandBehavior cmdBehavior, RunBehavior runBehavior, Boolean returnStream, String method) +53

    System.Data.SqlClient.SqlCommand.ExecuteReader(CommandBehavior behavior, String method) +134

    System.Data.SqlClient.SqlCommand.ExecuteDbDataReader(CommandBehavior behavior) +41

    System.Data.Common.DbCommand.ExecuteReader() +12

    System.Data.Linq.SqlClient.SqlProvider.Execute(Expression query, QueryInfo queryInfo, IObjectReaderFactory factory, Object[] parentArgs, Object[] userArgs, ICompiledSubQuery[] subQueries, Object lastResult) +1306

    System.Data.Linq.SqlClient.SqlProvider.ExecuteAll(Expression query, QueryInfo[] queryInfos, IObjectReaderFactory factory, Object[] userArguments, ICompiledSubQuery[] subQueries) +118

    System.Data.Linq.SqlClient.SqlProvider.System.Data.Linq.Provider.IProvider.Execute(Expression query) +342

    System.Data.Linq.DataQuery`1.System.Collections.Generic.IEnumerable<T>.GetEnumerator() +33

    Arcade.HighScoreFunctions.GetGameHighScores(Int32 gameID, Int32 take, Int32 skip, Boolean showGuests) +2273

    ArcadeGame.Page_Load(Object sender, EventArgs e) +27059

    System.Web.Util.CalliEventHandlerDelegateProxy.Callback(Object sender, EventArgs e) +51

    System.Web.UI.Control.OnLoad(EventArgs e) +92

    System.Web.UI.Control.LoadRecursive() +54

    System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +772

    Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.18446

  • Actually I was typing on my phone so I had some problems with the keyboard :p.

    I'll try to be clear.

    The game is a JRPG game. I have 2 layouts:

    1) For the battle with an enemy

    2) To pick the set of moves you're going to use in battle.

    Let's say the player has 15 moves in storage, but in battle, only 3 are available.

    In layer 2, he picks his three moves that he wants to use.

    In layer 1, I need the moves picked in layer 2 to appear here and be usable.

    That's it! Hope this was better!

  • Picture this:

    The menu asks u to either go to battle or edit your moves.

    Lets say u choose battle!

    Player and your set of moves are shown (JRPG-Like) so u choose move 1 and attack, then move 2 until of course your enemy faints.

    Now in edit layout, you pick a set of moves.

    Say the player owns 5 moves and he can only use 3 in battle... Here the question begins

    In edit layout everything want to use move 1,2, and 3 ... Now I need the ones i picked from that layout to be available in the battle layout so the player can use then... How doI do that

    Thanks much

  • Hi there! After downloading Construct 2 and for the first time making (somewhat) a game, I wanted to share it over here so I uploaded the game, but when I uploaded it, it only showed the loader, and then gray screen, nothing else.

    I searched in the forums and found the same problem with someone some time ago and it was fixed after Construct 2 update, well I'm using the news version and it's still the same.

    I posted the problem on that topic but no one replied so here's me hoping the someone here replies!

    I'll just post what I wrote on the other topic here:

    Hello I uploaded my game demo yesterday after you guys released the new build: ... 7498/bouch

    The grey screen problem keeps coming.

    So I thought it was something wrong with the upload and uploaded it again (and deleted it the next day): ... 7500/bouch

    Yet that didn't work either. So I was checking this earlier and I still have nothing! You said it was fixed in that old update but still I'm having this problem

    This is what dev tools say:

    Consider using 'dppx' units, as in CSS 'dpi' means dots-per-CSS-inch, not dots-per-physical-inch, so does not correspond to the actual 'dpi' of a screen. In media query expression: (-webkit-min-device-pixel-ratio: 1.5), (min-resolution: 144dpi) tweet_button.1407888064.html:1

    Consider using 'dppx' units, as in CSS 'dpi' means dots-per-CSS-inch, not dots-per-physical-inch, so does not correspond to the actual 'dpi' of a screen. In media query expression: (-webkit-min-device-pixel-ratio: 1.5), (min-resolution: 144dpi) tweet_button.1407888064.html:1

    Consider using 'dppx' units, as in CSS 'dpi' means dots-per-CSS-inch, not dots-per-physical-inch, so does not correspond to the actual 'dpi' of a screen. In media query expression: (-webkit-min-device-pixel-ratio: 1.5), (min-resolution: 144dpi) tweet_button.1407888064.html:1

    Document was loaded from Application Cache with manifest ... e.appcache ... 98/bouch:1

    Application Cache Checking event ... 98/bouch:1

    Failed to load resource: the server responded with a status of 404 (Not Found) ... athfind.js

    Application Cache NoUpdate event ... 98/bouch:1

    Uncaught ReferenceError: getParameterByName is not defined static1.scirra.net/arcade/games/17498/c2runtime.js:24654

    I tried both Google Chrome and Internet Exploler

    Thanks much!

  • What version of Construct 2 was that exported in?

    Hello I uploaded my game demo yesterday after you guys released the new build:

    https://www.scirra.com/arcade/addicting ... 7498/bouch

    The grey screen problem keeps coming.

    So I thought it was something wrong with the upload and uploaded it again:

    https://www.scirra.com/arcade/addicting ... 7500/bouch

    Yet that didn't work either. So I was checking this earlier and I still have nothing! You said it was fixed in that old update but still I'm having this problem

    This is what dev tools say:

    Consider using 'dppx' units, as in CSS 'dpi' means dots-per-CSS-inch, not dots-per-physical-inch, so does not correspond to the actual 'dpi' of a screen. In media query expression: (-webkit-min-device-pixel-ratio: 1.5), (min-resolution: 144dpi) tweet_button.1407888064.html:1

    Consider using 'dppx' units, as in CSS 'dpi' means dots-per-CSS-inch, not dots-per-physical-inch, so does not correspond to the actual 'dpi' of a screen. In media query expression: (-webkit-min-device-pixel-ratio: 1.5), (min-resolution: 144dpi) tweet_button.1407888064.html:1

    Consider using 'dppx' units, as in CSS 'dpi' means dots-per-CSS-inch, not dots-per-physical-inch, so does not correspond to the actual 'dpi' of a screen. In media query expression: (-webkit-min-device-pixel-ratio: 1.5), (min-resolution: 144dpi) tweet_button.1407888064.html:1

    Document was loaded from Application Cache with manifest http://static1.scirra.net/arcade/games/ ... e.appcache www.scirra.com/arcade/addicting-action- ... 98/bouch:1

    Application Cache Checking event www.scirra.com/arcade/addicting-action- ... 98/bouch:1

    Failed to load resource: the server responded with a status of 404 (Not Found) http://static1.scirra.net/arcade/games/ ... athfind.js

    Application Cache NoUpdate event www.scirra.com/arcade/addicting-action- ... 98/bouch:1

    Uncaught ReferenceError: getParameterByName is not defined static1.scirra.net/arcade/games/17498/c2runtime.js:24654

    I tried both Google Chrome and Internet Exploler

    Also if it's fixed somehow, how can I delete this? https://www.scirra.com/arcade/addicting ... 7500/bouch

    Delete this please http://www.scirra.com/arcade/action/17500/bouch

    I uploaded it twice by mistake! BTW the older file(which I'm not deleting) is not loading so can someone help!

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  • Edit: Blackhornet posted during this. I was going to suggest looking up "invert condition". Still useful Some time you might find it useful to invert the 'has LOS' condition to achieve similar results.

    Thanks a lot I looked it up and it helped me greatly!!! I think I should really test everything in this engine before i continue But really thanks a lot!

  • Roughly, Has LOS, Enable bullet, else Disable bullet

    haha Well that was pretty darn simple, can't believe I didn't even notice "else". Thanks much!

  • Okay so I'm really early in my game. It's an 8 direction movement puzzle.

    I made the enemy first before everything rotate to the player's direction, then I put "Line of sight" and "Bullet" behavior so this way when the enemy sights the player, the bullet is enabled and he goes after him and goes directly to him since he's always turning to the player's angle.

    The question here is that how do I make him disable the bullet when he loses sight, this is possibly( more likely) a dum question, but I seriously can't find anything about that in the event sheet, no way to disable bullet when line of sight goes.

    Thanks much!

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