discoverthecurse's Recent Forum Activity

  • No there is only gonna be the 3 difficulties. Can you explain the wrap around operation?

  • codah Awesome thank you so much! that finally got it haha.

    Now.... I just need to know how to make a difficulty button with the same behavior that has 3 options (easy, normal, hard) any ideas?

    (and on a side note. is there an easier, more efficient way to simulate text shadow? i have just been using duplicate text objects with a different font color offset by a few pixels but it is becoming a little tedious to add double the events and objects and what not)

  • codah I have tried instance variables, object variables and family variables and none of them will show up under the "toggle boolean" action dialog box. I don't get it. It keeps saying I need to add an instance variable first. I am beginning to think the copy of construct is damaged or something.

  • I tried that and it let me click done but when I preview it changes it to "Bonus Chest:" and doesn't add the state. I am so lost.

    codah Im going to try implementing your system now. Thanks

  • > Is this something that the "append text" feature might solve?

    >

    Yeah, you can do that. Just append it, or this is probably neater and more functional...

    Create an instance variable called state

    And set instance variable to either "On"or "Off"

    And set text to "Bonus Chest: " & state

    I tried this and I am getting an error message:

    According to Scirra's Expression page my syntax seems to be right but I isn't working. I don't know what I am doing wrong. Any suggestions?

  • Is this something that the "append text" feature might solve?

  • I hate to be a pain but it isn't letting me open them because i don't have the beta release r176

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  • [attachment=0:3uii8eac][/attachment:3uii8eac]

    alright, this is the test capx i was experimenting these on. I have added 2 events so far to figure out how to get both of them going but as you can see when you click the difficulty one it changes the text to bonus chest. Ultimately what I am trying to do is have 2 buttons. A difficulty one that has 3 states (easy, normal, hard) and a bonus chest one that has 2 (on, off). I am obviously doing something wrong. I am probably going to change everything over to numeric variables but for some reason its only doing either button. not both.

    Thanks

  • It says that an "else is not valid there.

  • Really? I thought when it is set up like that it goes in line and checks to see which one is true at the time. What do you recommend? An "OR Block"?

  • I want to set up a similar toggle button system like the one used in Minecraft for difficulties and such. I have a "buttontext" family set up for the text on the button and set it to the same size and position as the button itself. Then I set up the following event system:

    When I click the button it doesn't do anything. Is there an easier (working) way to do this or is there something I'm doing wrong?

    Thanks in advance,

    LMillz

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discoverthecurse

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